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Universal, platform independet, scriptable, networking game engine with physics and sound support.
A cross-platform first person shooter written in C++.
We have relocated to http://code.google.com/p/phoenixgl/
Poro will some day, probably, become an old-fashioned 2D adventure game in the spirit of Monkey Island.
A graphic library for 2D drawing in computer.
Protonium is an OpenGL game engine, made for graphical programs in general, but with the main purpose of aiding in developing games and eases the creation of games by supporting with creating threads, rendering graphics, handling input among other things
A first-person exploration game
This is an Open Source C++ port/rewrite of the Quake Army Knife by Armin Rigo, using the Qt toolkit from TrollTech.
Project moved to own repository
Reki is development kit for creating game with similar look&feel like Final Fantasy 7-9.
This project is about rendering of very large and very detailed terrain. An mixture of chunked-lod, geomipmap and fractals is used to handle the large terrain and make it very detailed.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
stay true no matter the cost lvl up and fight whatever u like whenever u like
This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
Tessera3D a simple, Tiling, OpenGL/SDL based, 3D graphics engine intended for strategy games, RPG's, and other related genres; though it is flexible enough to be adapted to a variety of tile based game styles. Tessera3D is released under the MIT license
This is a small game created as my university exam project. Player's objective is to find the treasure sleeping somewhere inside a lost Aztec cave overcoming various riddles and traps.
Waterford procedurally simulates, and visualizes, demographic development.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
The Tourbot project aims to create an open-source platform for tour-guide robots. The project contains the core algorithms, communication infrastructure, and multimedia playback needed for a successful tour-guide robot.
VampireSlayerSimpleGameEngine (aka vssge) is a very simple game engine written in C++. New stuff comes soon.
A simple arcade game for two players. The goal is to push your opponent off the table. Uses Physics2D.Net as physics engine.
A Wavefront obj loader loading obj groups and textures .
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)
2D game production development engine IDE for Linux Mac Windows. Tile less multilayer map level builder editor. Physics multi player particle effects. Custom skin able in game GUI. C++ code Angel script. Easy for professional or beginner. Free