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FlexiSense is a free GUI library, for the creation of user interfaces for games or other applications. The library is object orientated, written in C++, cross-platform and free renderer, provides transition and motion effects. Is support themes.
The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
Program for forest harvest management planning and visualization for central appalachian region.
FreeX3D is the follow on to the successful FreeWRL project.
This project has moved to Github.
Basic framework for doing better GL demos
GPUBench2 is a cross platform suite to analyze the performance of GPU( Graphics Processing Unit). GPUBench2 will gather of state-of-the-art parameters from different interfaces ( OpenGL, Cg, CUDA) available.
GSS is next generation multiplayer online role playing game
GUIde is an OpenGL user interface written in C++. It's purpose is to let programmers to write applications that will look the same on different operating systems.
Galaxy Invaders is a space shooter, based on old-school arcade games. During play, we control spaceship that destroys enemy machines. Access to many different weapons, shields and bonuses are just a few nice features you can experience
This framework is a helper to start developing 2D game prototypes. It is not intended to be used to develop complete games. It is just a fast way to get started and test any ideas.
GamingFreedom is a project to create a free and open game creation and distribution platform. It consists of an engine called Gluon and the GamingFreedom website.
Genesis Device: is a Open Source 3D engine project. the devTeam is focused on creating a complete FPS game engine with specific tools that are required to create a virtual-scene, an be able to view it. note; - MAR.16/2006 - (we continue our development)
Ascent German Mod - basierend auf AscentEmu bieten wir euch hier die erste komplett deutsche Version von Ascent. Wir haben auch direkt Moon++ und viele LUA-Scripte hinzugefügt.
A cuda implementation of a strange attractor renderer. Named after the best known chaotic two-dimensional map the Henon-map.
The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D rendering engine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
The idea of this project is automatize hydrogen Booster system created by Stanley Meyer to implement it in cars,trucks and electric plants as well as for production of free energy.
This project will be aimed to help PhD and colleges student to work together on small project based on Graphics, Vision and Robotics.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
Indigente Game Engine
InTml is a language and tools for Virtual and Mixed Reality development. It adds a component-based, reusable architecture to MR apps on top of open technologies such as VRJuggler, VRPN, and OpenSG. Soon: C++ and Java distributions, eclipse plugin.
The project is aimed at automatic target following using a camera , a computer vision system and a microcontroller that moves the cam. The project should mainly work under linux and it might be ported into windows,
Irin is an online role-playing game set in a mediaeval land. Features simulated organic creatures with evolved motions. Provides a reusable framework for distributed virtual reality simulations.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..