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The project is about porting selected (open source) music-, and audio software to latest compilers and platforms...
This project is about fun. We Are The Champignons (WATC) is a fps 3d game where you can choose to be a champignon or an oliver and help your team to conquer the pizza. This project uses some known APIs, such as InGE, OpenGL, SDL, OpenAL and ODE as well.
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)
致力於開發一個具備以下特點的中國象棋遊戲： 1、功能比較齊全； 2、棋力比較高； 3、包含多種文本模式和圖形模式； 4、代碼注釋和文檔詳盡，並使用中文描述，以期能為後學提供參考；
Coypu is an abstract layer, graphic widgets implementation. It is written in C and is highly portable to most architectures and software/hardware backends (X11, Directfb, GLUT, SDL, WIN32). Being fast and light, it's mainly targeted at embedded devices.
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.