Errances is a tactical role playing game written in OCaml. Features battles in a 3D environment. The aim is to have lots of secondary quests but not a single main story.
A small game project.
A small game project, hopefully leading towards experiments with non euclidean geometry. For now everything is stored in the git repo, file storage will be used if this develops into something a bit more like a finished product.
A videogame about the wonders of operating system concepts.
This game takes place in an operating system whose sole function is to simulate a virtual world full of creatures whose behaviors evolve over time. Each creature runs as a separate process. Operating system constructs like signals, files and network ports are represented by objects in this world, and their usage is exposed to running programs by their presence. STORY: EvulOS was invented by a grad student for his thesis, and later gained government research funding. But its inventor is not the only one working on it. A secret organization has copied his operating system, launching a plot to destroy the digital infrastructure of modern society. A committee organized to coordinate the handling of this crisis has hired an expert videogamer (the player) to prevent that evil plan from coming to fruition.
Performance and Durability Simulation Suite for Fuel Cell Applications
FC-APOLLO is a forked branch of the FAST Project, http://fastfc.sourceforge.net FC-APOLLO was forked from the FAST Project at the conclusion of a project funded by the U.S. Department of Energy and Ballard Power Systems. The FAST project is based upon on the doctorate work of David B. Harvey, The Development of a Fully Open-Source Performance and Durability Simulation Toolbox for Proton Exchange Membrane Fuel Cells. This simulation suite is a developed within the foam-extend framework. FC-APOLLO is not endorsed or affiliated with foam-extend, OpenFOAM, or OpenCFD in any way.
To create an open source and openly developed mmorpg
FOSSMMO (release name tbd) is a project aimed at two things. The first is to create an open sourced MMORPG with compelling and fun gameplay requiring modest system specs. The second is to develop in an open and well documented way to help others learn the trade of game programming. FOSSMMO will be developed using python. While python is not a common language for game development I'm a fan. Also I recently watched http://pyvideo.org/video/381/pycon-2011--algorithmic-generation-of-opengl-geom which looked amazingly fun and is influencing my selection.
Opensource engine for Fallout 2 RPG
Opensource engine for Fallout 2 RPG
RSS application with Web access
Our product extends existing RSS application with Web access, which allows phones to receive information about the newest Internet-sites content. Thus we combine the wireless data transmission with output media. This allows us to help customers to receive content which they are interested in.
Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
Flight Simulation Laboratory Project for International School of Engineering(ISE), Chulalongkorn University This project will focus on modifying an existing open-source Flight Simulation, and FDM to create custom flight simulation software
realistic but simple flight simulator: exploration and casual landing
a little and 'mininalist' 3D Flight simulator, accompanied also by a dydactical example that illustrates the concept behind flight simulators. FlightCraft3D anyway goes a lot beyond: is physically realistic, and allowes landing everywhere. It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism. Simply implemented, but with many interesting features. I plan to do also a non-GL version that displays whole 3D gfx with a procedure at whose end pixels are displayed with SDL, asciiart, of native Linux X11 graphics of native Win graphics. Ofc ourse OpenGL is very useful for displaying nice trees... . it's a single sourcefile program. USAGE: in any Linux/UNIX system (es.Ubuntu) download the zip and place it in your home directory; extract the zip. open a Terminal and navigate int the folder of the game;type this: "make";press ENTER; double-click the a.out
extreme 3D flight simulator with advanced terrain rendering
A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive. This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment. NOTE: the name of the zip files corresponding to the 2 variants of the program, is "map_system_v2_wvehicles" and not "flightcraft_the_return".
Get rid of the flies in the window. Be aware of the stinging wasps
Drag flies away from the window by touching the fly and dragging your finger across the screen. When a fly is removed you receive points. If a fly poops on the window you can clean it by using the cloth. Wasps are dangerous and should be taken care of with the flyswatter.
An exciting sport game, where "Capsules" try to mark goals.
FFX is a molecular biophysics tool written in pure Java. We have implemented the Atomic Multipole Optimized Energetics for Biomolecular Applications (AMOEBA) force field with special features for crystallography.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal. I have used fairly basic models, animations and a simple map.
An interactive multithreaded fractal renderer written in C++ using QT4 and OpenGL.
Framework Library System (FLS) est une collection de librairie permettant notamment de créer des applications 3D temps réel : jeux vidéos, viewer, demos, ...
Mod-friendly framework for the creation of 3D-rendered, two-dimensional fighting games. Default character-set features open source mascots (e.g. Tux). A cross-platform Super Smash Bros. clone.
Free space navigation simulator.
Freesims is free and open source clone of The Sims game. We need developers!!!!
Isometric action RPG.
Isometric action RPG.
GCFP is an open-source tool for visualizing complex functions.
GLUT Complex Function Plotter (GCFP) is an open-source tool for visualizing complex functions using OpenGL. It can be customized using LUA. Please note: I wrote GCFP while learning for an exam in complex analysis to understand the behavior of some complex functions. As it has proven useful to me I thought I would share it though obviously GCFP could be improved in many ways..
Before year 2045, we want to create a "software development lab" that will allow to write "from scratch" the DNA of a creature, the "content" of it's first cell, and the components of the solution in which it will grow, to simulate it's life.
Multiplatform GNU/GPL version of emulator of the Tesla PMD 85, an 8-bit personal micro-computer and compatible models produced in eighties of 20th century in former Czechoslovakia.
A Testbench for testing and learning Geometric modeling.