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API for all possible cellular automata that work same at all angles
Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. You can create any function, or to get started try the visual function editor where each click changes if a column is sine/sigmoid/half/double/exp/etc or which of the 0, 1, or 2 columns to the left are its params. Every click changes the patterns of waves seen on the left, which run that function you visually built at each point.
library to read dwg & read/write dxf files
c++ library to read/write DXF files in binary and ascii form and to read DWG from r14 to v2015
An Adobe AIR application I developed to pixel-splice consecutive image frames into one integrated image.
A python wrapper for Houdini to make it easier to code from an external IDE.
An open desktop environment that provides a managed infrastructure for building high-scalable and portable applications to be run without a change on a variety of platforms.
The Mobile Autonomous Robot Simulation Framework assists in building the applications to simulate an Autonomous Mobile Robot, its interaction with the environment, behaviors and also its sensors, actuators and locomotion mechanism.
Simple Python Game Library
Simple Python Game Library is small modules pack for creating game on Python.It based on SDL and windows libraries
gnoga - The GNU Omnificent GUI for Ada
Gnoga uses modern web technologies to allow simple creation of cross platform GUIs for Ada with native or custom look and feels that perform on par to native toolsets locally and can be easily and securely remoted as web apps over the internet as well.
partitioning backup recovery and all kind of boot loaders
partitioning backup recovery and all kind of boot loaders
A graphics engine + toolkit.
XSquare is a graphics engine and toolkit with a variety of features. I created this for use in other projects of mine.
New Look Button Components for Delphi/Lazarus
This is a set of 3 easy to use components for Delphi / Lazarus IDE and Free Pascal THSButton THSSpeedButton and THSStaticText that will make your application look modern shiny and beautiful no much efforts are needed Sample project file is included. Features / - Style : many type of styles from soft rubber to Shiny Glass ,Quicken or Encarta with any color you choose. - Border : the size of the button border, in case it has a glass or quicken style this will change the level of the rounded corners - Smoothness : this number will give the button a smooth gradient soft look - Enter and Leave Decease option / this will give the button a nice effect when the user moves the mouse over and out of the button looks wonderful when using glow colors or glassy look. - Shape : draw you own shape and the button will take the shape of it. - all the above features applies on THSSpeedButton and THSStaticText
3D File format viewer/explorer
Fast file browser for more than 30 3D file formats, with windows shell extensions.
Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.
Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
ParahGIS is a computer applications to display GIS data interactively
ParahGIS is a computer application to display GIS data interactively. This computer application is expected to help the city and rural planners in making fast decisions.
Windows software for fast instrumentation and control systems
KineticaRT allows you to build software instrumentation and control systems with fast screen updates, adaptable graphics and easy configuration. It supports simultaneous display and configuration while running. Using it, you can animate meters, gauges, trend graphs and many other items accurately and effectively. KineticaRT achieves its principal design aims of speed and usability by means of configurable display objects - inherently faster than animated user-drawn graphics. Easy to use on-line drawing and editing - shortens time from concept to completion KineticaRT's single combined development and run-time environment offers on-line screen modification - password protected to prevent unauthorised or accidental changes. Immediate feedback of the effect of changes made during screen development. No need to switch between edit and run-time sessions - improves productivity. Download and read the help file to learn more.
MicroLua brings Lua on the Nintendo DS for easy programming
MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews! Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language! On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for µLua. µLua already benefits from an impressive collection of homebrews, from a complete and expandable MicroLua IDE to enjoyable games, produced by an active and helpful community.
OpenGL GUI and build-in data management API
This is my own c/c++ project mainly covers GUI and math calculation libraries.
ShaderView - a simple stand-alone program to run GLSL fragment-shaders
ShaderView - a simple stand-alone tool to display a GLSL pixel-shader (inspired by Inigo Quilez's great ShaderToy). Implemented in C++ using SDL2 and OpenGl.
Даже тот факт, что ваша машина занимает самое последнее место на старте, еще не гарантирует вашим соперникам первые места на финише. Поэтому не проезжайте мимо скоростных бонусов, улучшайте свой суперкар и тогда удача обязательно улыбнется вам и подарит победу в гонках на суперкарах.
Additional Graphical Classes and Widgets for Tkinter/Ttk
This is a Python package with extensions for Tkinter. It supports both Python 2.7 and Python 3.3. Currently, the project is in version 1.0 of the Production stage. Feel free to fork off the main project or send me possible additions to the package.