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3D Game engine
Manufacturing Plant in a Suitcase - portable, expandable, huge builds
Music editor intended for Linux, but written using C and SDL and hence portable to other platforms.
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OpenGL GUI and build-in data management API
NS Open Source Alternative
Opensource Community-Driven MMORPG
An open desktop environment that provides a managed infrastructure for building high-scalable and portable applications to be run without a change on a variety of platforms.
OCD-01 [OSSEC Cool Dashboard]
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
An open hardware and software platform, Octobits attempts to recreate the aesthetics of the early eight-bit computer age using cheap, powerful, and readily available modern components.
A Natural User Interface aimed for mainly multi-touch hardware. It's a gesture driven interface inspired by natural elements to give the user visual feedback that is expected in the natural world.
Open source framework for company carpools
Create and customize the popular requirement of designing the your house / models / clothings and much more! Easy to use in both serious projects and games! Easy to customize and apply! Made in Flash AS3 and PHP for server side programming.
An Unix kernel. Will have support to Win32 and Mac.
PROFGallery is free flash gallery for everyone. It is based on AS3 and XML. It is easy customisable. You can easily change style and logic behaviours. Its like instrument for building your own unique flash gallery.
This project is aiming at creating an IDE for CodeIgniter framework. Its being done in python. This is a FOSSTRONICS Inc initiative.
Phobos editor is a generic resource editing system.
Python source code compiler
qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance. Features ———— Real 8-bit software graphics Plays most modern epic Quake maps that require enhanced engine limits and extensions. Colored static and dynamic lights. Scorch marks (stainmaps), fog, transparent water and particles, and skyboxes. Unique indexed colored lighting that doesn’t slow down the engine. Plays nice with weird laptop screen resolutions and Windows XP/ Vista/ 7. Record demos directly to xvid, mp4, divx, or other avi-compatible formats. Start and stop demo recording any time during a game. Start and stop video recording any time during a game or demo. Fisheye mode! [Optimize me!] Mothballed project: QBismFusion = enhanced QFus
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
It's an infrastructure helps engineers to develop enterprise software solutions in Microsoft .NET easily and productively which consists of an extendable and maintainable web system architecture with a suite of generic business model, APIs and servi
A framework and Java class for rapid development of quiz apps for Android-smartphones. Preview-clip: http://youtu.be/QmBexUPsqm0 I have currently no resources to push this project further. However, if you're interested feel free to contact me - depending on the feedback I receive I might re-arrange my priorities.
A remote control for roku and pinnacle soundbridge and similar audio streaming devices.