Platform game based on sci-fi history Mars. Involved with mistery, action e creativity.
Dunes of Death is a multiplayer game based on DirectX, written in C#. You drive around on desert islands in heavily armed buggys, trying to kill your opponents and aid your teammates.
Data Class Generator is a tool that generates the needed classes to use with WPF (Windows Presentation Foundation) to enable easy two way bindings using the new binding concepts in XAML.
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft Visual C# 2005 Express and XNA Game Studio Express framework.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
a5wear aims to be a complete replica of the classic environment, with a clean room implementation, allowing classic apps to interact like native win32 apps and to have shared access to win32 resources, without monopolization
Image Restoration and Inpainting: MinGW/OpenGL/Visual c++/Java image processing enhancing/restoring/detecting/recovering image parts(Old painting cracks...) FastRestorarion, 2D (Un)Splitted Linear Solver, nonlinear solver: conjugate gradient,QuasiNewton
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
a tower defense game
An attempt to rewrite the game Pathways Into Darkness for PC.
this game has all types of guns and demons to crush and destroy.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
simple programming practice to replicate Cysteine Molecule and place in a 3d world with special affetcs such mp3 music background rotation methods for circles an d cylinders
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
This is new .net engine
Conceived as a study in video game development, this project aims to develop a generic game engine for Windows using DirectX.