Ce projet se décompose en 3 parties : La première partie consiste à simuler l’antenne du Lecteur RFID. La deuxième partie à réaliser est la partie modulation ou l’oscillation. La troisième partie est la partie contrôleur du système RFID
Research toward the use of Scripting Languages for fast prototyping of 3D real time applications. Specially focused in Python and Videogames.
We will develop a device driver for an accelerometer. And, we are going to create a 3D model of the 2nd floor of our computer department. Finally, we will provide an interaction between user and some of objects where are in the Robotics Lab.
A racing game set in space. Developed in python-ogre with yaml integration.
In this project, we aim to interact between SecondLife and aTutor.
Jogo desenvolvido com a linguagem C++ e com a ajuda das bibliotecas OpenGL.
Slick Linux by Cellocity Based on Fedora Core 6. Using the Kernel 2.6.18. with only basic core elements needed to operate. Slick is just that it's slick because it's striped down. It will have full compiling and running features. It will come with YUM.
SuperWikia: The Runtime/Realtime Environment for Codesmiths
The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It allows users (known as 'data fleet navigators' or DFN's) to compete in tourneys over vast regions known as 'expanses' and to create envoys that manage onsite and offsite stations. Using additional SuperWikia components, users may enhance their experience with plugins and 'dataplates' that help build the Runtime environment. Codesmiths (SuperWikia Alpha developers) can also build on top of the codebase using 'transcribes', acronym/algebraic encodes that differentiate codesmith works.
Synthetica is a Java program that is used to synthesize, analyze and simulate spatial linkages. Its' open architecture allows advanced users to add Java code to the system. It runs on Win32, MacOSX, Linux, Solaris and uses JOGL (OpenGL) for 3d graphics.
The goal is create a simple game that simulates a 3D virtual environment and with a real object with realistic texture and allow the user to navigate the environment in order Interactive.
THIS WILL BE AN ANTIVIRUS PROGRAM.
The Long Road Home is a test bed for a GBA student game project out of the University of Louisiana at Lafayette - Computer Science Department.
A sample C# 2005 about using Tao.Framework to make a program control 3D Object and use ODE, Physical to make a program to simulate some industrial Robot. I never make a big program with many thing linked together. Thank if someone interesting and help m
VIBOT - Erasmus Mundus Masters in Computer Vision & Robotics. Tools, toolboxes and stand-alone applications of computer vision applied to robotics.
3D Vrml Extension Plugins.
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
A program for luggage/medicine examination tool, which receive rentgen introscope data via Ethernet cable. Uses clean win32 (C++), Direct3D9 to fast draw in 2D captured data.
Программа моделирования физики
Artridis is an OpenGL application meant to display wavefront objects in a 3D world. The finality of this project is to be able to take "artistic" snapshot of this world.
tool for cloud making/rendering with gelato
This project aims to develop various tools for artificial life and complex systems simulations: from the simulator itself to generic generation tools.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
xtReme Hadoop is the improvement over existing Hadoop system by apache which will feature more robust file system and support to other distributed file system. It will have support for different transport layers and will be really extreme.