Showing 4 open source projects for "computer hardware simulator"

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    AngelReader

    AngelReader

    An E-book, Audio-book, & Library Loader in One Application

    AngelReader: A minimalist but powerful GUI application that has the capacity to load [1] E-books in plain text format with the least use of both software and hardware resources. It can also load [2] Audio-books with the basic functions of play, stop, pause, and resume with the same minimalist economy that doesn't hog computer resources. When used in integration with the AngelReader Library Selector, it can function as a mini library management system for books in electronic formats. It's in fact three apps integrated into one intuitively portable, cross platform, robust software. ...
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  • 2

    OpenRTDynamics

    A framework for implementing real-time control systems

    - - - T H I S P R O J E C T M O V E D T O G I T H U B - - - A framework for the implementation of advanced real-time control systems which uses signal/block-based schematics (like Simulink) extended by several features like state machines and online-exchangeable sub-simulations. Besides, this framework properly handles multiple threads, their communication, allows to synchronise control systems to external events (e.g. variable timers or incoming network packages) and provides...
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  • 3
    Bat2015

    Bat2015

    Bachelor of Science (Informatik)

    ...Unfortunately, glpk does not support any multithreading and there is no feature to distribute problems via network connections. Today, this is a pitiable sight, because modern computer systems are coupled by networks and support multi threading. We create a distributed system with Apache thrift and the C-API of glpk. Now, it is possible to use as many cores in a network as you want. With a focus on the MILP methods we implement a load balancing and speed up the solving process in a multiplicative way. Sometimes we have super-linear speedup with a small set of hardware. ...
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  • 4

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. ...
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