Showing 5 open source projects for "c compiler"

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  • 1
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    ...Its primary purpose is to act as a testbed for research in artificial intelligence, especially deep reinforcement learning. If you use DeepMind Lab in your research and would like to cite the DeepMind Lab environment, we suggest you cite the DeepMind Lab paper. To enable compiler optimizations, pass the flag --compilation_mode=opt, or -c opt for short, to each bazel build, bazel test and bazel run command. The flag is omitted from the examples here for brevity, but it should be used for real training and evaluation where performance matters. DeepMind Lab ships with an example random agent in python/random_agent.py which can be used as a starting point for implementing a learning agent.
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  • 2
    Susa
    A C++ library of linear algebra, signal processing and communication systems routines. This library is stand alone and it does not depend on any third party libraries indeed a C++17 compiler equipped with the standard library is necessary and sufficient. The project has been moved to https://github.com/libsusa/susa
    Downloads: 2 This Week
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  • 3
    CMake Examples

    CMake Examples

    A collection of useful CMake examples

    ...These examples have been tested on Ubuntu 14.04 but should work under any Linux system that supports CMake. The basic requirements for most examples are CMake, and a c++ compiler [defaults to gcc). There are many CMake tutorials and examples online.
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  • 4

    OpenAxiom: Scientific Computation System

    A system for computer algebra and symbolic mathematics

    OpenAxiom is an open source Computer Algebra System. It offers an interactive environment, an expressive programming language, a compiler, a large set of mathematical libraries of interest to researchers and practitioners of computational sciences.
    Downloads: 2 This Week
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  • 5

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into...
    Downloads: 0 This Week
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