Showing 5 open source projects for "gpu benchmark"

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    Recursive Language Models

    Recursive Language Models

    General plug-and-play inference library for Recursive Language Models

    RLM (short for Reinforcement Learning Models) is a modular framework that makes it easier to build, train, evaluate, and deploy reinforcement learning (RL) agents across a wide range of environments and tasks. It provides a consistent API that abstracts away many of the repetitive engineering patterns in RL research and application work, letting developers focus on modeling, experimentation, and fine-tuning rather than infrastructure plumbing. Within the framework, you can define custom...
    Downloads: 2 This Week
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  • 2
    PyTorch Geometric

    PyTorch Geometric

    Geometric deep learning extension library for PyTorch

    It consists of various methods for deep learning on graphs and other irregular structures, also known as geometric deep learning, from a variety of published papers. In addition, it consists of an easy-to-use mini-batch loader for many small and single giant graphs, a large number of common benchmark datasets (based on simple interfaces to create your own), and helpful transforms, both for learning on arbitrary graphs as well as on 3D meshes or point clouds. We have outsourced a lot of functionality of PyTorch Geometric to other packages, which needs to be additionally installed. These packages come with their own CPU and GPU kernel implementations based on C++/CUDA extensions. ...
    Downloads: 0 This Week
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  • 3
    PyG

    PyG

    Graph Neural Network Library for PyTorch

    ...It consists of various methods for deep learning on graphs and other irregular structures, also known as geometric deep learning, from a variety of published papers. In addition, it consists of easy-to-use mini-batch loaders for operating on many small and single giant graphs, multi GPU-support, DataPipe support, distributed graph learning via Quiver, a large number of common benchmark datasets (based on simple interfaces to create your own), the GraphGym experiment manager, and helpful transforms, both for learning on arbitrary graphs as well as on 3D meshes or point clouds. All it takes is 10-20 lines of code to get started with training a GNN model (see the next section for a quick tour).
    Downloads: 2 This Week
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  • 4
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    Beyond its much publicized success in attaining superhuman level at games such as Chess and Go, DeepMind's AlphaZero algorithm illustrates a more general methodology of combining learning and search to explore large combinatorial spaces effectively. We believe that this methodology can have exciting applications in many different research areas. Because AlphaZero is resource-hungry, successful open-source implementations (such as Leela Zero) are written in low-level languages (such as C++)...
    Downloads: 14 This Week
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  • 5
    Video Nonlocal Net

    Video Nonlocal Net

    Non-local Neural Networks for Video Classification

    video-nonlocal-net implements Non-local Neural Networks for video understanding, adding long-range dependency modeling to 2D/3D ConvNet backbones. Non-local blocks compute attention-like responses across all positions in space-time, allowing a feature at one frame and location to aggregate information from distant frames and regions. This formulation improves action recognition and spatiotemporal reasoning, especially for classes requiring context beyond short temporal windows. The repo...
    Downloads: 0 This Week
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