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A library help for signing data with PKCS11 token (certificates with SHA1withRSA Sign Algorithm) and create CMS packages.
It uses Bouncy Castle Crypto API and SUNPKCS11.
Also it verify the signed data and verify signing certificate's OCSP control.
Data types and utility classes for use with evolutionary algorithms.
EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.
The BalanceLine4j Project is an implementation of the Balance Line Algorithm for Java applications. The Balance Line is an algorithm used to make Coordinated Processing and Sequential Updates, that improves performance and saves machine resources.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a geneticalgorithm, and more.
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LEA is a lightweight eyetracking algorithm library (hence the name) written in and for Java. LEA is able to track eye movements with an ordinary webcam and returns relative movements (up, down, ...). It is also able to compensate for slight head motions.
The goal: to provide implementations of as many algorithms (sorting, searching, ...) and data structures (lists, trees, ...) as possible, accompanied by discussion of big O run time and memory limits and references to sources of further study.
Java Interface for Neural and Genetic Pattern Classification JINGPaC is a framework to solve the problem of Pattern Classification thanks to Genetic Programming, Neural Network, Genetic Algorithms and many other techniques. JINGPaC2 is the latest version
NeuroDraughts is a Draughts/Checkers game that teaches itself how to play through self play. It combines an Artificial Neural Network, trained by Temporal Difference Learning using some GeneticAlgorithm style behaviour.
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