Showing 3 open source projects for "auto code generation"

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  • 1
    Rust Latam

    Rust Latam

    Learn to write Rust procedural macros

    This is a workshop/repository by the Rust developer David Tolnay (dtolnay) intended to teach how to write Rust procedural macros (derive macros, function-like macros, attribute macros). The repo contains multiple toy/realistic macro projects drawn from real use-cases: e.g., derive(Builder), derive(CustomDebug), seq!, #[sorted], #[bitfield]. The README indicates the focus is on learning: parsing token streams, generating code, handling generics, attribute arguments, etc. It has test harness...
    Downloads: 1 This Week
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  • 2
    cuda-oxide

    cuda-oxide

    cuda-oxide is an experimental Rust-to-CUDA compiler

    cuda-oxide is an experimental NVIDIA Labs project that brings Rust closer to native CUDA GPU development. It works as a Rust-to-CUDA compiler path that lets developers write SIMT GPU kernels in idiomatic Rust instead of using a separate CUDA C++ workflow. The project compiles standard Rust code directly to PTX, avoiding DSLs, source-to-source translation, or foreign-language bindings. It supports a single-source programming style where host and device code can live together and be built...
    Downloads: 2 This Week
    Last Update:
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  • 3
    Floem

    Floem

    A native Rust UI library with fine-grained reactivity

    Floem is a cross-platform GUI framework for Rust. It aims to be extremely performant while providing world-class developer ergonomics. Supporting both GPU and CPU rendering, Floem gives you performance that's closest to bare metal. Also primitives are provided to help the developer to write performant UI code without too much effect.
    Downloads: 0 This Week
    Last Update:
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