Showing 5 open source projects for "uniform server software"

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  • 1
    Sogo

    Sogo

    SOGo is a very fast and scalable modern collaboration suite

    SOGo is an open-source groupware server that provides email, calendar, and contacts management with full web and mobile compatibility. It integrates with various email clients and supports enterprise collaboration.
    Downloads: 8 This Week
    Last Update:
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  • 2
    JVx mobile

    JVx mobile

    JVx for mobile devices

    This project brings JVx applications to mobile devices as real native applications.
    Downloads: 0 This Week
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  • 3
    FCUUID

    FCUUID

    iOS UUID / Universally Unique Identifiers library

    iOS UUID library as alternative to the old good UDID and identifierForVendor. This library provides the simplest API to obtain universally unique identifiers with different levels of persistence. It's possible to retrieve the UUIDs created for all devices of the same user, in this way with a little bit of server-side help it's possible manage guest accounts across multiple devices easily.
    Downloads: 0 This Week
    Last Update:
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  • 4
    CocoaAsyncSocket

    CocoaAsyncSocket

    Asynchronous socket networking library for Mac and iOS

    CocoaAsyncSocket provides easy-to-use and powerful asynchronous socket libraries for macOS, iOS, and tvOS. The classes are described below. The project is currently configured to build for iOS, tvOS and Mac. Simply add the package dependency to your Package.swift and depend on "CocoaAsyncSocket" in the necessary targets. You can also include it into your project by adding the source files directly, but you should probably be using a dependency manager to keep up to date. GCDAsyncSocket is a...
    Downloads: 0 This Week
    Last Update:
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  • 5
    bigfish

    bigfish

    Library for crossplattform communication

    bisfish is a crossplattform library that can be used with IPhone, Android and Windows Phone 7 projects. It enables you to easily share data between the three platforms. You run a server (programmed in java) to that all the clients will connect. The clients can choose a session to join with. A session can be password protected. In a session you can send messages (bytes) to all of the members of a session, to a group of members or to a single member (broadcast, multicast and unicast).
    Downloads: 0 This Week
    Last Update:
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