Showing 4 open source projects for "dynamic systems"

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  • 1
    WBBlades

    WBBlades

    WBBlades is a tool set based on Mach-O file parsing

    WBBlades is a toolset based on Mach-O file parsing, including one-click detection for the app (supports OC and Swift), package size analysis (supports a single static library/dynamic library), point-to-point crash analysis (analyze system crash log, based on symbol file and without symbol files), Class automatic extraction and Hook capability based on Mach-O file. It mainly uses __Text assembly code analysis, architecture extraction, DYSM file stripping, symbol table stripping, and crash file...
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  • 2
    CYLTabBar Controller

    CYLTabBar Controller

    iOS UI module library for adding animation to iOS tabbar items

    It is an iOS UI module library for adding animation to iOS tabbar items and icons with Lottie, and adding a bigger center UITabBar Item. One line of code to implement Lottie animation TabBar, support middle with + sign. The TabBar style comes with a red dot corner mark and supports dynamic refresh. One line of code supports Lottie animation TabBar style. This library is independent of your business codes which only needs two array parameters to be passed. PlusButton can be deleted dynamically...
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  • 3
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project...
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  • 4
    Aspects

    Aspects

    Library for aspect oriented programming in Objective-C and Swift

    A delightful, simple library for aspect oriented programming. Think of Aspects as method swizzling on steroids. It allows you to add code to existing methods per class or per instance, whilst thinking of the insertion point e.g. before/instead/after. Aspects automatically deals with calling super and is easier to use than regular method swizzling. Aspects hooks deep into the class hierarchy and creates dynamic subclasses, much like KVO. There's known issues with this approach, and to this date...
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