With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Cloud tools for web scraping and data extraction
Deploy pre-built tools that crawl websites, extract structured data, and feed your applications. Reliable web data without maintaining scrapers.
Automate web data collection with cloud tools that handle anti-bot measures, browser rendering, and data transformation out of the box. Extract content from any website, push to vector databases for RAG workflows, or pipe directly into your apps via API. Schedule runs, set up webhooks, and connect to your existing stack. Free tier available, then scale as you need to.
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
scl is Objective C library for macOS, iOS and GNUstep with custom set of ObjC classes and extentions of standard CF, Cocoa and Cocoa Toch classes, such as NSString
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
Network Management Software and Tools for Businesses and Organizations | Auvik Networks
Mapping, inventory, config backup, and more.
Reduce IT headaches and save time with a proven solution for automated network discovery, documentation, and performance monitoring. Choose Auvik because you'll see value in minutes, and stay with us to improve your IT for years to come.
The Objective-C Game Library(ObjCGL) is a set of Objective-C classes that use SDL to provide a way for programmers to implement a basic set of components into their games quickly and easily.
cocoa.php is a set of PHP classes which emulate some of the features of Objective-C's Cocoa (or GNUStep) framework.
The project is in its VERY early stages at the moment.
My initial motivation was to provide enough functionality to read and write property list files - the aim being to make it very trivial to exchange data between a real Cocoa application and a web-based API.
Code in the project was written from scratch and the only the names of the classes and methods are the same...