Showing 4 open source projects for "attendance system using camera"

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  • 1
    Glumpy

    Glumpy

    Python+Numpy+OpenGL, scalable and beautiful scientific visualization

    Glumpy is a Python library that simplifies the development of high-performance, interactive OpenGL visualizations. It abstracts complex OpenGL tasks into Pythonic constructs, making it easier for scientists, artists, and developers to harness the power of the GPU for real-time rendering and data visualization. Glumpy is particularly well-suited for rapid prototyping of graphical applications, and its integration with NumPy and shader programming makes it a powerful tool for both research and...
    Downloads: 0 This Week
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  • 2

    raspicam

    C++ library for controlling Raspberry Pi Camera (with/without OpenCV)

    This library allows to use the Raspberry Pi Camera. Main features: - Provides class RaspiCam for easy and full control of the camera - Provides class RaspiCam_Cv for easy control of the camera with OpenCV. - Easy compilation/installation using cmake. - No need to install development file of userland. Implementation is hidden. - Many examples
    Downloads: 3 This Week
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  • 3

    Face Recognition

    World's simplest facial recognition api for Python & the command line

    Face Recognition is the world's simplest face recognition library. It allows you to recognize and manipulate faces from Python or from the command line using dlib's (a C++ toolkit containing machine learning algorithms and tools) state-of-the-art face recognition built with deep learning. Face Recognition is highly accurate and is able to do a number of things. It can find faces in pictures, manipulate facial features in pictures, identify faces in pictures, and do face recognition on a...
    Downloads: 4 This Week
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  • 4
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones),...
    Downloads: 0 This Week
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