Showing 498 open source projects for "amine-platform"

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  • 1

    Polymer

    A Web Component library

    ...Instead of having to constantly rebuild components such as a specific navigation bar or button in different frameworks and for different projects, simply define this component once with Polymer, and you can use it again and again in your future projects. Because Polymer is built on top of the web standards-based Web Components APIs, custom HTML elements made from it are built totally from the platform up and are interoperable across frameworks. Polymer also works across all major browsers.
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  • 2
    iOS Interview Questions

    iOS Interview Questions

    iOS interview questions

    ...Because the repo is maintained, it evolves to reflect changes in the iOS ecosystem: for example, newer Swift concurrency, Combine, SwiftUI, structured concurrency, or recent platform APIs. Many interviewers and candidates use it as a structured prep tool: reviewing categories, doing mock answers, or drilling tricky concepts.
    Downloads: 1 This Week
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  • 3
    microui

    microui

    A tiny immediate-mode UI library

    ...The library avoids unnecessary complexity and keeps its scope narrow so it can remain easy to understand, modify, and integrate. It is a strong fit for C projects that need basic UI behavior while leaving rendering and platform details under the developer’s control.
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  • 4
    LangChain.dart

    LangChain.dart

    Build LLM-powered Dart/Flutter applications

    LangChain.dart is a Dart and Flutter implementation of the LangChain framework, designed to enable developers to build LLM-powered applications for mobile, web, and cross-platform environments. It provides a structured way to integrate language models into applications by offering abstractions for chains, agents, embeddings, and vector stores. The framework supports multiple providers and includes packages for integrating with services such as OpenAI, Google AI, and Firebase, allowing developers to build both local and cloud-based AI workflows. ...
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  • 5
    Glob

    Glob

    glob functionality for node.js

    Glob is a widely used JavaScript library that implements file path pattern matching using glob syntax, enabling developers to efficiently locate files and directories that match wildcard expressions. It provides functionality similar to Unix shell globbing but is designed to work consistently across platforms within Node.js environments. The library supports complex patterns such as recursive directory matching, brace expansion, and character ranges, making it suitable for build tools, CLIs,...
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  • 6
    Spectre.Console

    Spectre.Console

    Library that makes it easier to create beautiful console applications

    Spectre.Console is a .NET library that enables the creation of rich, cross‑platform console applications. Heavily inspired by Python’s Rich library, it provides advanced styling, layout, and input capabilities for modern terminal UIs. Supports tables, grids, panels, and a Rich inspired markup language. Supports the most common SRG parameters when it comes to text styling such as bold, dim, italic, underline, strikethrough, and blinking text.
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  • 7
    SFML.Net

    SFML.Net

    Official binding of SFML for .Net languages

    SFML.Net is the official .NET binding for the Simple and Fast Multimedia Library (SFML), providing C# developers with access to a powerful multimedia and game development framework. It wraps SFML’s C++ API into a user-friendly .NET interface, making it easy to build 2D games, multimedia apps, and simulations with graphics, sound, windowing, and input support. SFML.Net keeps the design idiomatic to C#, maintaining SFML's performance and portability while providing seamless integration with...
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  • 8
    Lightweight ring buffer manager

    Lightweight ring buffer manager

    Lightweight generic ring buffer manager library

    The library provides generic FIFO ring buffer implementation.
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  • 9
    glbinding

    glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specifica

    A C++ binding for the OpenGL API, generated using the gl.xml specification. glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as...
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  • 10
    React Native Camera Kit

    React Native Camera Kit

    A high performance, easy to use, rock solid camera library

    A high-performance, easy-to-use, rock-solid, camera library for React Native apps. A temporary file is created. You must move this file to a permanent location (e.g. the app's 'Documents' folder) if you need it beyond the current session of the app as it may be deleted when the user leaves the app. You can move files by using a file systems library such as react-native-fs or expo-filesystem. (On Android we currently have an unsupported output path prop but it's subject to change at any time).
    Downloads: 0 This Week
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  • 11
    React Native for Web

    React Native for Web

    React Native Components and APIs for the Web

    ...Bundle only what you use. React Native for Web is used in production web apps by Twitter, Flipkart, Uber, Major League Soccer, and many others. It also powers web support in multi-platform React projects such as Expo, React Native Elements, React Native Paper, and React Native Base.
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  • 12
    p5.js

    p5.js

    Client-side JS platform for artists, designers and students to express

    p5.js is a JavaScript library for creative coding, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else! p5.js is free and open-source because we believe software, and the tools to learn it, should be accessible to everyone. Using the metaphor of a sketch, p5.js has a full set of drawing functionality. However, you’re not limited to your drawing canvas. You can think of your whole browser page as your sketch, including HTML5...
    Downloads: 1 This Week
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  • 13
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 2 This Week
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  • 14
    Artalk

    Artalk

    Your Self-hosted Comment System

    Artalk is a modern, self-hosted comment system designed to provide a fast, privacy-focused alternative to third-party commenting platforms for blogs, websites, and web applications. It combines a lightweight frontend written in vanilla JavaScript with a high-performance backend powered by Go, enabling efficient cross-platform deployment and low resource usage. The system is framework-agnostic, allowing it to be integrated into virtually any frontend stack without dependency conflicts or heavy client-side overhead. Artalk emphasizes flexibility and control by offering features such as multi-site management, moderation tools, and plugin extensibility, making it suitable for both personal blogs and larger content platforms. ...
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  • 15
    CUDA Core Compute Libraries (CCCL)

    CUDA Core Compute Libraries (CCCL)

    CUDA Core Compute Libraries

    CCCL, or CUDA Core Compute Libraries, is a unified repository that consolidates several foundational CUDA C++ libraries into a single, cohesive development platform. It brings together Thrust, CUB, and libcudacxx, which collectively provide high-level abstractions, low-level performance primitives, and a CUDA-compatible standard library for GPU programming. The goal of CCCL is to simplify CUDA development by offering reusable building blocks that enable developers to write efficient and scalable parallel code without starting from scratch. ...
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  • 16
    GCP Config Connector

    GCP Config Connector

    GCP Config Connector, a Kubernetes add-on for managing GCP resources

    ...Its central idea is that infrastructure objects such as Cloud Storage or Cloud Spanner resources can be described declaratively in manifests, after which Config Connector creates or updates the corresponding Google Cloud resources and continuously reconciles them to match the declared state. This makes the project highly valuable for teams practicing GitOps, platform engineering, or Kubernetes-centered operations, because it brings cloud resource management into the same control model used for application deployment. The repository also reflects an active emphasis on resource development and reconciliation reliability, including a newer direct development approach intended to provide a more Kubernetes-native authoring experience.
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  • 17
    MediaManager

    MediaManager

    A modern selfhosted media management system for your media library

    MediaManager is a modern, self-hosted media management system that unifies and replaces the traditional “ARR” stack with a single, cohesive platform for discovering, organizing, and automating TV and movie libraries. Rather than relying on separate tools patched together, MediaManager offers a streamlined interface and workflow where media metadata, collection insights, and automation policies live side-by-side in one system. It is designed for ease of deployment with Docker, supports standardized metadata sources such as TMDB and TVDB, and integrates OAuth/OIDC for secure authentication. ...
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  • 18
    jSuites

    jSuites

    Collection of lightweight common required javascript web components

    jSuites is a robust collection of lightweight, responsive JavaScript plugins and web components designed to provide common UI building blocks that work across frameworks and platforms while keeping performance and simplicity at the forefront. It includes a broad set of components such as calendars, dropdowns, color pickers, modals, sliders, tags, input masks, context menus, and rich form utilities that help enhance user experience without reinventing the wheel for each project. These...
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  • 19
    php-file-iterator

    php-file-iterator

    FilterIterator implementation that filters files

    php-file-iterator is a small library that walks directory trees and yields files matching include/exclude rules, commonly used to discover test files. It supports filtering by suffixes or prefixes (for example, “Test.php”) to keep selection deterministic. Exclusion lists help you skip vendor directories, VCS folders, or generated artifacts that would otherwise slow down tools. The iterator interface means results are streamed rather than loaded at once, which keeps memory usage modest on...
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  • 20
    Flutter Rust Bridge

    Flutter Rust Bridge

    Rust binding generator, feature-rich, but seamless and simple

    ...By leaning on Rust’s memory safety and zero-cost abstractions, it enables compute-heavy tasks—parsing, crypto, image/audio processing, and more—without sacrificing Flutter’s developer experience. Build scripts and templates streamline packaging and distribution so the Rust side fits cleanly into CI and multi-platform releases. In practice, teams gain a maintainable way to share one performant Rust core across multiple Flutter apps while keeping the UI reactive and fast.
    Downloads: 1 This Week
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  • 21
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
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  • 22
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
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  • 23
    Watchy

    Watchy

    An open source E-ink smartwatch

    ...It has a barebones design utilizing the PCB as the watch body, allowing it to be worn as-is, or further customized with different 3D printed cases and watch straps. It is a unique timepiece that is also a wearable development platform, allowing users to create their own experience. Ultra-low-power e-paper 1.54″ display with 200 x 200 resolution and wide viewing angle. Wi-Fi & Bluetooth LE connectivity. 3-axis accelerometer with gesture detection. Real-time clock for accurate timekeeping with calendar and alarm functions. Built-in USB-to-serial adapter for programming on the go. ...
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  • 24
    From Java To Kotlin

    From Java To Kotlin

    Your Cheat Sheet For Java To Kotlin

    ...The result is a concise playbook that helps teams adopt Kotlin with confidence, writing safer and more maintainable code without losing touch with the underlying platform.
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  • 25
    Android Interview Questions

    Android Interview Questions

    Your Cheat Sheet For Android Interview

    This repository is a comprehensive study guide for Android interviews, organized to cover the platform from fundamentals to advanced topics. It includes explanations and Q&A on the Android app lifecycle, activities and fragments, services, broadcast receivers, content providers, and the build system. Modern practices are addressed as well—Kotlin language features, coroutines, Jetpack components, MVVM/MVI architecture, dependency injection, and testing strategies.
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