Showing 145 open source projects for "computer simulation software"

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  • 1

    Ionflux Computer Graphics Toolkit

    Toolkit for 2D and 3D computer graphics

    NOTICE: This repository of IFCG will no longer be maintained. You can find the current version at https://github.com/TehFlux/ifcg The Ionflux Computer Graphics Toolkit is a collection of libraries for 2D and 3D graphics processing. The toolkit is written primarily in C++ and has full Python bindings for all components.
    Downloads: 0 This Week
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  • 2
    Gravity Simulator

    Gravity Simulator

    Multithreaded N-Point Gravity Simulation for PC and Android

    Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
    Downloads: 0 This Week
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  • 3
    Travel Demand Generator
    That project aims at providing a clean API, and the corresponding C++ implementation, able to generate demand for travel solutions (e.g., from JFK to PEK on 25-05-2009) according to characteristics (e.g., Willingness-To-Pay, preferred airline, etc).
    Downloads: 0 This Week
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  • 4
    C++ Simulated Travel Distribution System
    That project aims at providing a clean API and a simple implementation, as a C++ library, of a Travel-oriented Distribution System. It corresponds to the simulated version of the real-world Computerized Reservation Systems (CRS).
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  • 5
    C++ Airline Inventory Management Library
    That project aims at providing a clean API and a simple implementation, as a C++ library, of an Airline-related Inventory Management system. That library uses the Standard Airline IT C++ object model (http://sf.net/projects/stdair).
    Downloads: 0 This Week
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  • 6
    Open Airline Revenue Accounting
    That project aims at delivering a reference implementation of a library, estimating and serving average prices paid for air travel products. It is not intended for use by an actual airline, but rather by simulators or other airline-related modules of
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  • 7

    neuranep

    Neural Network Engineering Platform

    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating...
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  • 8
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
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  • 9
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation,...
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  • 10
    JFCM
    Java implementation of Fuzzy Cognitive Maps (FCM). Implementation aims to be: small (and fast), simple to use, flexible enough to be used as a basis for other projects / libraries.
    Downloads: 0 This Week
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  • 11
    Travel Market Simulator
    That project aims at studying and comparing typical airline IT methods, for instance RM-related algorithms. It works from a Unix/Linux/Mac command-line, and exposes basic APIs. It is being developed in C++, with Python wrappers for some components.
    Downloads: 0 This Week
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  • 12

    ProximityForest

    Efficient Approximate Nearest Neighbors for General Metric Spaces

    A proximity forest is a data structure that allows for efficient computation of approximate nearest neighbors of arbitrary data elements in a metric space. See: O'Hara and Draper, "Are You Using the Right Approximate Nearest Neighbor Algorithm?", WACV 2013 (best student paper award). One application of a ProximityForest is given in the following CVPR publication: Stephen O'Hara and Bruce A. Draper, "Scalable Action Recognition with a Subspace Forest," IEEE Conference on Computer...
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  • 13
    Japrosim is a java library for both discrete event and continuous simulation. GUI for modeling and automatic code generation are offered. An explanation module is integrated. Models are described in XML and owl for interoperability.
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  • 14
    Atan
    Atan is an interface to the RoboCup Soccer Server for the 2D simulation league. It should allow you to concentrate on the job of controlling your clients without having to worry about the communication syntax with SServer or creating the UDP connections.
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  • 15
    A C# library for use in image processing and computer vision research.
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  • 16
    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. Each microthread is conceptually similar to a task in Ada and it is much lighter weight than an operating system thread. SpikeOS was designed to handle millions of microthreads, for example in a neural network hosting millions of spiking model neurons. SpikeOS handles microthread scheduling, synchronization, distribution...
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  • 17

    CocoCommons

    Modern, cross platform library of functions used in CoCo software

    This is a modern set of libraries intended for use in software related to the Tandy Radio Shack Color Computer (the CoCo). Some functionality may also be useful in more general Motorola 6809 centered projects. CocoCommons provides a set of libraries for common tasks such as reading DECB and RBF filesystems, interpretting common file formats, and displaying CoCo-like screens. These are used extensively in the DriveWire 4 project and the upcoming nineserver project. ...
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  • 18
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
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  • 19
    MatrixTurn

    MatrixTurn

    MatixTurn is an AS3 Library used for Flash games optimizations.

    MatixTurn is an AS3 Library used for Flash games optimizations. The technique is to transform each vector graphic animation, into cached matrices, for a better computer calculation and a very fast real time rendering. Keep your files low in datasize without manually transform each of your your movie clip in bitmap. All process is done on real time processing with integrated progress bar per-loading system.
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  • 20
    An ActionScript 3 port of Walaber's JelloPhysics.
    Downloads: 0 This Week
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  • 21
    The Boolean Network Toolkit is an efficient and easy-to-use object-oriented C++ library which enables researchers to simulate ad carry out experiments (like attractor sampling and Derrida plot computation) on large boolean networks.
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  • 22
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 0 This Week
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  • 23
    C++ Airline Travel Market Simulator
    That project aims at studying and comparing typical airline IT methods, for instance RM-related algorithms. It works from a Unix/Linux/Mac command-line, and exposes basic APIs. It is being developed in C++, with Python wrappers for some components.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24

    C++ Airline Travel Solution Provider

    C++ Airline Travel Solution Provider

    The name has changed: that project has become the Airline Travel Solution Provider, AirTSP for short.
    Downloads: 0 This Week
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  • 25
    PetriNetExec: Java Embeddable Petri Nets

    PetriNetExec: Java Embeddable Petri Nets

    PetriNetExec a library for embedding Petri Nets into Java applications

    Briefly said, PetriNetExec is an open-source Java library which allows you to embed Petri Nets into your Java application. Using PetriNetExec you can define places and transitions, connect them using arcs and inhibitors, define the initial marking and then fire events and see how tokens flow into the network. * PetriNetExec does not provide a GUI for editing the network nor will it provide in the near future. That is not really a feature :-) but to those of you able to cope with this...
    Downloads: 0 This Week
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