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A simple yet powerful Gantt chart library for Java 1.6 and later. DGantt is lightweight, requires no external libraries, is fast and efficient, and is currently deployed in several industrial projects.
Also check out other projects from the author, including the MOEA Framework (http://www.moeaframework.org) and TSPLIB4J (https://github.com/dhadka/TSPLIB4J/).
A full-featured lightweight wrapper library of the native html canvas element written in Javascript, aimed to make visualization and animation using canvas simpler. Features animation support, layers, event capture, multitouch and many examples.
A Java JComponent to select the time easily by dragging the mouse or scrolling the mouse wheel, instead of entering the time by keyboard (which is additionally still possible).
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
VisualKeys is a visual approach to keyboard shortcuts. It's a jQuery plugin that give users an alternative way to control web applications without a mouse. No need to remember every key to every shortcut. On a simple keypress displays a menu.
Javascript library to check in a web page if an user is active or idle, action detected by mouse move or key down, depending user's state linked action will be launched more or less often.
The Objective-C Game Library(ObjCGL) is a set of Objective-C classes that use SDL to provide a way for programmers to implement a basic set of components into their games quickly and easily.