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This project is a tool for beginners to understand why a MPI program works or doesn't. It aims simple MPI codes, with a modest number of Processes. It is a real time view of an executing code, providing help even when the program deadlocks.
component is a cross-platform C++ library for building light-weight component architectures. It provides a convenient way for creating program design using dependency injection container. library is based on the high-quality Boost source libraries.
FXPLib is a game creation library that uses SDL, OpenGL, ODE and more, to provide an easy interface to program games in 2D. It manages lights and gravitation between animated objects. It provides a configuration interface for players with a simple scripting language called FXPQuest.
A .Net Library Implementation of an XML screen-scraper currently found in XBMC The intention of the library is to make integratation of XML scrapers easy, essentially converting a text file into working program logic.
The C Expression Engine provides a robust collection of functions and structures that give users the ability to parse and evaluate various types of expressions.
A library to process X-ray images from the Heimann imaging system. The XGray library has interfaces to C++ and Tcl and includes the graphical program XRayLab, which is written Tcl.
UDS (Universal Data Serializer) is a program and library that provides easy-to-use serialization for C, C++ and Python. It is an easy way to write a class to a file, that can be used without writing complex code.
Didn't you ever dream to change your program in a modular concept, I mean to allow him to run with modules ? With LoadMod it is possible. The library provides a multiple of functions to create and use some modules in your program.
...Features
- Lightweight: Just include and use—no builds or installations needed.
- Portable: Built with C++11, adapted with Linux and other platforms.
- Easy to Use: Intuitive API for seamless integration.
QJoystickManager is a cross platform joystick management system. Its written in C++ and uses SDL and the Qt framework.
QJoystickManager strives to be as easy to use as possible, it implements many features that will ease the interaction between your program and the attached joysticks. This project uses Qt extensively, and as such users need to a have working knowledge of C++ and Qt basics (Signals and Slots and Qt data types).