Showing 4 open source projects for "rendering software"

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    TCG

    TCG

    Terminal cell graphics library

    Terminal Cell Graphics (TCG) is a Go library that enables 1-bit graphics rendering in terminal applications using Unicode block symbols. It's designed for developers who want to incorporate simple graphics into CLI tools or games, providing a unique way to display visuals in text-based environments.
    Downloads: 0 This Week
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  • 2
    quicktemplate

    quicktemplate

    Fast, powerful, yet easy to use template engine for Go

    quicktemplate is a fast and efficient templating engine for Go that generates code at compile time to render templates with minimal runtime overhead. Unlike traditional templating systems that interpret templates dynamically, Quicktemplate compiles templates into Go code, significantly improving performance. This approach eliminates the need for reflection and reduces memory allocations, making it suitable for high-performance applications. The library is designed to be simple and...
    Downloads: 1 This Week
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  • 3
    Go canvas

    Go canvas

    Canvas is a Go drawing library based on OpenGL

    Canvas is a high-performance 2D rendering library for C++ that mimics the HTML5 Canvas API. It is built using OpenGL for hardware acceleration and offers a simple, familiar interface for developers looking to draw shapes, images, and text in desktop applications or games. Canvas focuses on ease of use, speed, and flexibility, making it suitable for GUI overlays, visualizations, and real-time 2D rendering tasks. Its API is intentionally similar to JavaScript’s Canvas API, lowering the barrier...
    Downloads: 0 This Week
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  • 4
    GXUI

    GXUI

    An experimental Go cross platform UI library

    GXUI is an experimental, cross-platform GUI toolkit for Go that explored what a modern, GPU-accelerated desktop UI could look like for the language. It provided a set of widgets, layout containers, and event models that ran on Windows, macOS, and Linux, targeting a single Go API surface. Rendering was driven by a graphics backend so that animations, text, and compositing could be smooth without relying on heavyweight native bindings. The library encouraged idiomatic Go patterns—composition...
    Downloads: 0 This Week
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