4 projects for "subsystem for linux" with 2 filters applied:

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  • 1
    SocketCAN userspace utilities and tools

    SocketCAN userspace utilities and tools

    Linux-CAN / SocketCAN user space applications

    SocketCAN userspace utilities and tools. This repository contains some userspace utilities for the Linux CAN subsystem (aka SocketCAN).
    Downloads: 0 This Week
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  • 2
    Windows 11 Guide

    Windows 11 Guide

    Windows Security tools, Encryption, Nextcloud, Graphics, Gaming

    ...The guide also dives into graphics and gaming optimizations, making it useful for both casual users and power users who want better performance and stability. For developers and technical users, it includes sections on virtualization, containers, and Windows Subsystem for Linux (WSL2), showing how to build a capable dev environment on top of Windows. The content is maintained in markdown so it is easy to read on GitHub or convert into other formats like PDF, and it is structured with clear headings so you can jump directly to the section you need.
    Downloads: 31 This Week
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  • 3
    Clouddriver

    Clouddriver

    Read and write operations across cloud providers

    Clouddriver is the cloud-provider integration layer of Spinnaker, exposing a uniform API and cache for infrastructure resources across multiple clouds. It discovers and tracks entities such as server groups, load balancers, security groups, images, and instances, normalizing them so higher-level services can reason consistently. The service also brokers mutating operations—like creating server groups or resizing clusters—by translating Spinnaker requests into provider-specific calls. A...
    Downloads: 0 This Week
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  • 4
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    Ion is a modular C++ toolkit for building high-performance 2D/3D graphics applications with a strong emphasis on portability, correctness, and developer ergonomics. Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates...
    Downloads: 0 This Week
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