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Collection of TypeScript type challenges with online judge
type-challenges is a massive set of TypeScript type-level puzzles that turn the compiler into a playground for metaprogramming. Each challenge is a miniature kata where you implement types that transform other types—parsing strings, inferring tuples, mapping unions—without writing any runtime code. Problems are arranged from warm-ups to brain-twisters, letting developers build intuition about distributive conditional types, inference in extends, variance, and other corner cases of the type...
This is C-ARES, an asynchronous resolver library. It is intended for applications that need to perform DNS queries without blocking, or need to perform multiple DNS queries in parallel. The primary examples of such applications are servers that communicate with multiple clients and programs with graphical user interfaces. The full source code is available in the 'C-ARES' release archives.
QB64 is a modern self-hosting BASICcompiler that brings classic QBasic/QuickBASIC programs into the modern era. It enables legacy code to run on today’s operating systems with minimal modifications, while also introducing new commands and libraries for multimedia, networking, and 64-bit computing. QB64 compiles to C++ and includes a built-in IDE, making it accessible for beginners, hobbyists, and retro programming enthusiasts.
Two simple C++ classes, replacements for std::string and std::vector
The classes are useful as training examples for a C+++ tutorial, for novices in C++, or if you have to avoid the standard C++ library with its classes std::string and std::vector class for any reason. It contains basic functionality compatible with the std:: versions, more functions can easily be added.
Class my_string is based on original work by Christian Stigen Larsen, 2007.
It may happen in real projects that the std library must be avoided: I needed it
because of link problems in an application using mixed libraries, especially one compiled with an old Intel compiler icc 7 (for Linux), and other libs compiled with newer compilers. ...
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C++M is a compiler and operating system independent component architecture which has been designed with an extensive focus on C++11. The basic principles of C++M are similar to those of COM and CORBA, but some key design decisions differ greatly. Some key differences compared to the former are the use of a hierarchical namespace and the use of human readable “fully qualified names” instead of GUIDs, as well as the support for basic metadata that allows the distribution of modules in binary form only, while still allowing extensive reuse.
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