Showing 179 open source projects for "software without code"

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  • 1
    OpenCorePkg

    OpenCorePkg

    OpenCore bootloader

    OpenCorePkg is an open-source, modular UEFI (Unified Extensible Firmware Interface) bootloader and development framework, primarily designed to enable macOS booting on non-Apple hardware (Hackintosh). It includes Apple-specific UEFI drivers, utilities for macOS installation support, and shared libraries used across Acidanthera projects. Apple disk image loading support. Apple keyboard input aggregation. Apple PE image signature verification. Apple UEFI secure boot supplemental code. Audio...
    Downloads: 20,887 This Week
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  • 2
    AppSync

    AppSync

    Unified AppSync dynamic library for iOS 5 and above

    AppSync is a tool that enables sideloading and installation of unsigned iOS applications. It allows developers and users to install apps without requiring a paid Apple Developer account.
    Downloads: 225 This Week
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  • 3
    AWS IoT Fleet Provisioning Library

    AWS IoT Fleet Provisioning Library

    Client library for using AWS IoT Fleet Provisioning service

    ...This library has gone through code quality checks including verification that no function has a GNU Complexity score over 8, and checks against deviations from mandatory rules in the MISRA coding standard. Deviations from the MISRA C:2012 guidelines are documented under MISRA Deviations. This library has also undergone static code analysis using Coverity static analysis, and validation of memory safety through the CBMC automated reasoning tool.
    Downloads: 4 This Week
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  • 4
    libzip

    libzip

    A C library for reading, creating, and modifying zip archives.

    libzip is a C library for reading, creating, and modifying zip archives. Files can be added from data buffers, files, or compressed data copied directly from other zip archives. Changes made without closing the archive can be reverted. The API is documented by man pages. libzip is fully documented via man pages. HTML versions of the man pages are on libzip.org and in the man directory. You can start with libzip(3), which lists all others. Example source code is in the examples and src subdirectories.
    Downloads: 4 This Week
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    eCapture

    eCapture

    Capturing SSL/TLS plaintext without a CA certificate using eBPF

    Capture SSL/TLS text content without a CA certificate using eBPF. Supports Linux/Android kernel versions x86_64 4.18 and above, aarch64 5.5 and above. Does not support Windows and macOS systems.
    Downloads: 4 This Week
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  • 6
    PortableGL

    PortableGL

    An implementation of OpenGL 3.x-ish in clean C

    PortableGL is a single-header, software-only implementation of a subset of OpenGL (specifically the GL 2.1 pipeline), designed to run entirely on the CPU. This lightweight graphics library allows OpenGL-style rendering without GPU acceleration, making it ideal for educational use, debugging, embedded systems, and retro-style software rendering. Because it mirrors OpenGL syntax and design, it can act as a drop-in CPU renderer for testing or deploying 3D graphics on platforms without GPU support.
    Downloads: 4 This Week
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  • 7
    ToaruOS

    ToaruOS

    Hobby operating system, bootloader, kernel, drivers, C library

    ToaruOS is a "complete" operating system for x86-64 PCs and experimental support for ARMv8. While many independent, hobby, and research OSes aim to experiment with new designs, ToaruOS is intended as an educational resource, providing a representative microcosm of functionality found in major desktop operating systems. The OS includes a kernel, bootloader, dynamic shared object linker, C standard library, its own composited windowing system, a dynamic bytecode-compiled programming language,...
    Downloads: 10 This Week
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  • 8
    NSync

    NSync

    nsync is a C library that exports various synchronization primitives

    ...It offers reader-writer locks, condition variables, run-once initialization, waitable counters, and waitable bits for coordination and cancellation between threads. Unlike traditional pthreads-based synchronization, nsync introduces conditional critical sections, allowing developers to wait for arbitrary conditions without explicit signaling or complex loop-based logic. This approach simplifies concurrency management and often improves readability and maintainability of multithreaded code. The library emphasizes efficiency, with locks and condition variables occupying minimal memory and supporting cancellation mechanisms through nsync_note objects rather than thread-level cancellation. ...
    Downloads: 10 This Week
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  • 9
    C-ARES

    C-ARES

    A C library for asynchronous DNS requests

    This is C-ARES, an asynchronous resolver library. It is intended for applications that need to perform DNS queries without blocking, or need to perform multiple DNS queries in parallel. The primary examples of such applications are servers that communicate with multiple clients and programs with graphical user interfaces. The full source code is available in the 'C-ARES' release archives.
    Downloads: 1 This Week
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  • 10
    AWS IoT Jobs library

    AWS IoT Jobs library

    Client library for using AWS IoT Jobs service on embedded devices

    The AWS IoT Jobs library helps you notify connected IoT devices of a pending Job. A Job can be used to manage your fleet of devices, update firmware and security certificates on your devices, or perform administrative tasks such as restarting devices and performing diagnostics. It interacts with the AWS IoT Jobs service using MQTT, a lightweight publish-subscribe protocol. This library provides a convenience API to compose and recognize the MQTT topic strings used by the Jobs service. The...
    Downloads: 5 This Week
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  • 11
    libevent

    libevent

    Event notification library

    The libevent API provides a mechanism to execute a callback function when a specific event occurs on a file descriptor or after a timeout has been reached. Furthermore, libevent also support callbacks due to signals or regular timeouts. libevent is meant to replace the event loop found in event driven network servers. An application just needs to call event_dispatch() and then add or remove events dynamically without having to change the event loop. The internal event mechanism is completely...
    Downloads: 4 This Week
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  • 12
    zlib-ng

    zlib-ng

    zlib replacement with optimizations for "next generation" systems

    zlib data compression library for the next-generation systems. Zlib-compatible API with support for dual-linking. Modernized native API based on zlib API for ease of porting. Modern C11 syntax and a clean code layout. Deflate medium and quick algorithms based on Intel’s zlib fork.
    Downloads: 6 This Week
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  • 13
    ffmpeg.wasm

    ffmpeg.wasm

    FFmpeg for browser, powered by WebAssembly

    ffmpeg.wasm is a pure WebAssembly (and JavaScript/TypeScript) port of FFmpeg that enables in-browser media recording, conversion, and streaming—letting developers perform video/audio processing entirely client-side without server uploads. Transpiled via Emscripten from FFmpeg and its codecs into WebAssembly. Supports both single-threaded and multi-threaded cores using web workers. Written in TypeScript for improved developer experience.
    Downloads: 13 This Week
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  • 14
    libssh2

    libssh2

    the SSH library

    libssh2 is a client-side C library implementing the SSH2 protocol. The libssh2 offers a large amount of functions and this is an attempt to provide HTML versions of the man pages present in the source tree. These pages are updated automatically from the source code repository.
    Downloads: 9 This Week
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  • 15
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and...
    Downloads: 175 This Week
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  • 16
    miniaudio

    miniaudio

    Audio playback and capture library written in C,

    miniaudio is written in C with no dependencies except the standard library and should compile cleanly on all major compilers without the need to install any additional development packages. All major desktop and mobile platforms are supported. miniaudio gives you complete flexibility. With the low-level API, just initialize a connection to the device and send or receive raw audio data. The modular design of miniaudio allows you to use the low-level API without compromising your ability to...
    Downloads: 6 This Week
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  • 17
    minizip-ng

    minizip-ng

    Fork of the zip manipulation library found in the zlib distribution

    minizip-ng is a zip manipulation library written in C that is supported on Windows, macOS, and Linux. Minizip was originally developed by Gilles Vollant in 1998. It was first included in the zlib distribution as an additional code contribution starting in zlib 1.1.2. Since that time, it has been continually improved upon and contributed to by many people. The original project can still be found in the zlib distribution that is maintained by Mark Adler. The motivation behind this repository...
    Downloads: 6 This Week
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  • 18
    stb

    stb

    stb single-file public domain libraries for C/C++

    stb is an open source collection of single-file C libraries created by Sean Barrett (nothings) for graphics, image loading, and utility functions. The repository provides lightweight, public domain libraries that can be easily integrated into projects without external dependencies or complex build processes. Popular components include stb_image.h for image loading, stb_image_write.h for writing images, and stb_truetype.h for font rendering. These libraries are widely used in game...
    Downloads: 14 This Week
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  • 19
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    Downloads: 17 This Week
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  • 20
    imgui_club

    imgui_club

    Nice things to use along dear imgui

    ...You’ll find examples that show how to structure multi-context rendering, deal with threading concerns, and compose immediate-mode UIs that remain responsive under load. The code emphasizes clarity and portability, so you can lift snippets directly into your own ImGui applications without heavy refactoring. Because the repo lives alongside Dear ImGui, it reflects current best practices and idioms for the framework rather than drifting into unrelated experiments. It also points to a broader ecosystem of community extensions, making it a hub for discovering higher-level widgets and specialized components.
    Downloads: 0 This Week
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  • 21
    reproc

    reproc

    A cross-platform (C99/C++11) process library

    reproc (Redirected Process) is a cross-platform C/C++ library that simplifies starting, stopping and communicating with external programs. The main use case is executing command line applications directly from C or C++ code and retrieving their output. reproc consists out of two libraries: reproc and reproc++. reproc is a C99 library that contains the actual code for working with external programs. reproc++ depends on reproc and adapts its API to an idiomatic C++11 API. It also adds a few...
    Downloads: 2 This Week
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  • 22
    AWS IoT Device Defender Library

    AWS IoT Device Defender Library

    Client library for using AWS IoT Defender service on embedded devices

    The Device Defender library enables you to send device metrics to the AWS IoT Device Defender Service. This library also supports custom metrics, a feature that helps you monitor operational health metrics that are unique to your fleet or use case. For example, you can define a new metric to monitor the memory usage or CPU usage on your devices. This library has no dependencies on any additional libraries other than the standard C library, and therefore, can be used with any MQTT client...
    Downloads: 1 This Week
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  • 23
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    Quake3e is a modernized fork of id Software’s Quake III Arena engine, tailored for mod developers and competitive players. It includes numerous technical improvements while preserving the core gameplay and mod compatibility of the original. Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive...
    Downloads: 20 This Week
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  • 24
    SDL

    SDL

    Simple DirectMedia Layer

    SDL (Simple DirectMedia Layer) is a cross-platform multimedia development library designed to provide low-level access to hardware components such as graphics, audio, input devices, and system resources, making it a foundational tool for building games, emulators, and interactive applications. It abstracts platform-specific functionality into a consistent API, allowing developers to write code once and deploy it across multiple operating systems including Windows, macOS, Linux, iOS, and...
    Downloads: 22 This Week
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  • 25
    Particle Firmware for the Electron, P1

    Particle Firmware for the Electron, P1

    Device OS (Firmware) for particle devices

    The Photon uses an ARM Cortex M3 CPU based microcontroller. All of the code is built around the GNU GCC toolchain offered and maintained by ARM. The build requires version 5.3.1 20160307 or newer of ARM GCC and will print an error message if the version is older than this. In order to turn your source code into binaries, you will need a tool called make. Windows users need to explicitly install make on their machines. Make sure you can use it from the terminal window. The entire Particle...
    Downloads: 3 This Week
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