Showing 4 open source projects for "proxy%20games"

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  • 1
    libhv

    libhv

    Network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client

    Like libevent, libev, and libuv, libhv provides event loop with non-blocking IO and timer, but simpler api and richer protocols. Cross-platform (Linux, Windows, MacOS, BSD, Solaris, Android, iOS) High-performance EventLoop (IO, timer, idle, custom) TCP/UDP client/server/proxy. TCP supports heartbeat, reconnect, upstream, MultiThread-safe write and close, etc. Built-in common unpacking modes (FixedLength, Delimiter, LengthField) RUDP support: WITH_KCP. SSL/TLS support: (via WITH_OPENSSL or WITH_GNUTLS or WITH_MBEDTLS) HTTP client/server (support https http1/x http2 grpc). HTTP supports static service, indexof service, proxy service, sync/async API handler. ...
    Downloads: 1 This Week
    Last Update:
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  • 2

    proxysocket

    Portable C library for proxy client support using standard SOCKETs.

    Cross-platform C library to establish TCP connections using a proxy. Supports different connection methods: - no proxy (optionally allowing to bind to a local address and/or port) - HTTP proxy: only CONNECT method, only without authentication or basic authentication - SOCKS4: without IDENT functionality - SOCKS5 (RFC 1928): only without authentication or username/password Features: - Currently only support IPv4 TCP connections
    Downloads: 1 This Week
    Last Update:
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  • 3

    pipedump

    Proxies data from stdin/stdout/stderr and logs it in pcap files.

    The pipedump forks a process and then executes the specified command, acting as a proxy for STDIN, STDOUT, and STDERR. Debug data and data sent to STDIN are recorded as a IPv6 UDP packets traversing from ::1 to ::. Data received from STDOUT and STDERR are recorded as a IPv6 UDP packets traversing from :: to ::1. STDIN is recorded as port 19840, STDOUT as port 19841, STDERR as port 19842 and debug information as port 65535.
    Downloads: 0 This Week
    Last Update:
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  • 4
    CLara is a framework that enables you to access the computing power of many graphics processors in an IP-based network using a kind of Client/Proxy/Server model. Its programming interface conforms to the OpenCL 1.0 standard.
    Downloads: 0 This Week
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