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    LiteNetLib 1.0 indev

    LiteNetLib 1.0 indev

    Lite reliable UDP library for Mono and .NET

    Lite reliable UDP library for .NET Framework 3.5, Mono, .NET Core 2.0, .NET Standard 2.0. Small packet size overhead (1 byte for unreliable, 3 bytes for reliable packets). Helper classes for sending and reading messages. Always use library sources instead of precompiled DLL files (because there are platform-specific #ifdefs and workarounds for unity bugs). Fast packet serializer (Usage manual). Automatic small packets merging. Automatic fragmentation of reliable packets. Automatic MTU...
    Downloads: 1 This Week
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  • 2
    ComputeSharp

    ComputeSharp

    .NET library to run C# code in parallel on the GPU through DX12

    ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated backgrounds, audio visualizers and more! The sample app is available in the Microsoft Store, showcasing several pixel shaders all powered by ComputeSharp! ...
    Downloads: 1 This Week
    Last Update:
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