ComputeSharp
.NET library to run C# code in parallel on the GPU through DX12
...The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated backgrounds, audio visualizers and more! The sample app is available in the Microsoft Store, showcasing several pixel shaders all powered by ComputeSharp! In order to also build and run all UWP and WinUI 3 projects, these components need to be installed, UWP development workload, Windows 10 SDKs 17763 and 19041, and Windows App SDK extension for VS2022.