Showing 19 open source projects for "events"

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    Perfetto

    Perfetto

    Production-grade client-side tracing, profiling, and analysis

    Perfetto is a production-grade tracing platform for Android, Linux, and Chrome that captures extremely detailed information about what a system is doing over time. It’s designed around a low-overhead producer/consumer model: instrumented components (“producers”) write binary events into shared memory buffers and a collector (“service”) reliably streams them to storage. The data model spans kernel and userspace, so you can stitch together CPU scheduling, app lifecycles, binder/IPC hops, GPU work, power and thermal signals, file I/O, heap samples, and more into a single coherent timeline. Perfetto’s ecosystem includes a web-based UI that can load multi-GB traces directly in the browser and an offline “trace processor” that exposes the trace as a queryable SQL-like table schema for deep analysis and automation. ...
    Downloads: 13 This Week
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  • 2
    MCScanX

    MCScanX

    MCScanX: Multiple Collinearity Scan toolkit X version

    MCScanX is a toolkit for detecting gene synteny and collinearity, aiding in the evolutionary analysis of gene arrangements across multiple genomes. It extends the original MCScan algorithm by incorporating additional utilities for visualization and downstream analyses.
    Downloads: 10 This Week
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  • 3

    Xtu

    Xtu is a framework for implementing Platform specific xUML models

    Xtu is a support framework for implementing Platform specific models (PSM) using the xUML methodology. xUML is a formalized methodology for Model based systems engineering (MBSE) targeted at SW and HW development. Xtu implements the xUML elements Domains, Bridges, Signals, Classes, States, Events & Finite state machines. Xtu targets C++11 & STL compatible PSMs.
    Downloads: 0 This Week
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  • 4
    asynframe framework

    asynframe framework

    Development framework based on message driven provided

    This is an SDK development framework based on message driven (including asynchronous IO events) , which provides basic interfaces such as thread、pipeline、file and network. 1. It can be easily integrated into MFC、SoUI、DUI and Qt6.x other systems 2. Implement equipment chain and provide unified equipment operation interface (including file、pipe and socket etc.) 3. Implement the basic network protocol module: dns /udp/tcp/ssl/ftp/http/rtsp/proxy/websocket 4.
    Downloads: 1 This Week
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  • 5
    easy_profiler

    easy_profiler

    Lightweight profiler library for c++

    ...You can leave it in your Release build and enable it at run-time at any moment during the application launch to see what is happening at the moment. Also, the library can capture the system's context switch events between threads. Context switch information includes duration, target thread ID, thread owner process ID, and thread owner process name. You can see the results of measuring in a simple GUI application which provides full statistics and renders a beautiful time-line.
    Downloads: 9 This Week
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  • 6

    WonderGUI

    GUI library for games and multimedia.

    ...It doesn’t run your main loop, initialize your application window or assume to be the only code drawing in your window. Instead, you tell WonderGUI about mouse and keyboard events and the screen regions where widgets might need to be redrawn. This makes WonderGUI an excellent toolkit for games and media applications.
    Downloads: 0 This Week
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  • 7

    .Net Native Interface Library

    The best library to work with .Net Assemblies in any programming lang.

    The .Net Native Interface Library (DotNetNativeInterface) is a native programming interface which provides a way for programming languages such as C, C++, Fortran, Assembly, Pascal, Java, VB etc to interact with applications and libraries written in any of the .Net languages (such as C#, VB.Net etc). Programmers can use DotNetNativeInterface native methods to access .Net 3rd party libraries or .Net Framework Libraries without the need for registry entries, COM registrations or changes to the...
    Downloads: 0 This Week
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  • 8

    .Net Native Interface Library for C/C++

    The best library to work with .Net Assemblies in C/C++.

    The .Net Native Interface Library (DotNetNativeInterface) is a native programming interface which provides a way for C/C++ programming language to interact with applications and libraries written in any of the .Net languages (such as C#, VB.Net etc). Programmers can use DotNetNativeInterface native methods to access .Net 3rd party libraries or .Net Framework Libraries without the need for registry entries, COM registrations or changes to the .Net libraries. The following examples...
    Downloads: 0 This Week
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  • 9

    PIP

    Useful crossplatform library for distributed systems

    Platform-Independent Primitives. Contain string, thread, timer, file, config file, serial port, ethernet (UDP, TCP, broadcast, multicast), protocol, multiprotocol, peer, console, variable, struct, evaluator, system monitor (Linux only), CLI (command-line interface) parser. Package include library that you can build with 'qmake' or 'CMake' and test program in 'main.cpp'. Online documentation: http://ppip.sourceforge.net/doc/
    Downloads: 4 This Week
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  • 10
    TXWrapper provides a MS CWnd-based wrapper for the ActiveX TX Text Control from The Imaging Source. TXWrapper can be used in any native MS C++ application, and is supplied in the from of a Visual Studio 2008 project producing a static library.
    Downloads: 0 This Week
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  • 11

    DotNetFtpLibrary

    Ftp client library .Net C#, download, upload, resume, events

    Ftp client library (framework) for .Net written in C#, download upload, resume, create directory recursive, events
    Downloads: 0 This Week
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  • 12
    Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
    Downloads: 0 This Week
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  • 13
    Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
    Downloads: 0 This Week
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  • 14
    stupidGUI is a lite tool for u to create gui applications use c++ under win32. All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced! Just make it Pretty,Small,and Stupid!
    Downloads: 0 This Week
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  • 15
    D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
    Downloads: 0 This Week
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  • 16

    LibEventCpp

    A single-header library for event-driven programming

    LibEventCpp is a lightweight and portable C++14 library designed for handling events efficiently. It is implemented in a single header file, making it easy to integrate into projects. The library supports an unlimited number of arguments for event handlers, providing flexibility in event management. LibEventCpp is designed to be simple to use while offering powerful features for event-driven programming.
    Downloads: 0 This Week
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  • 17
    C++ network library with implemented streams and events.
    Downloads: 0 This Week
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  • 18
    SilverScript

    SilverScript

    Lightweight scripting language written in C++

    SilverScript is a new, platform-independent scripting language that can be used to script events in games and other applications. It is designed to be simple and easy to learn. Its API is written in object-oriented C++.
    Downloads: 0 This Week
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  • 19
    QJoystickManager

    QJoystickManager

    Simple joystick management system for Qt

    QJoystickManager is a cross platform joystick management system. Its written in C++ and uses SDL and the Qt framework. QJoystickManager strives to be as easy to use as possible, it implements many features that will ease the interaction between your program and the attached joysticks. This project uses Qt extensively, and as such users need to a have working knowledge of C++ and Qt basics (Signals and Slots and Qt data types).
    Downloads: 0 This Week
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