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An updated version of the classic "Basic ComputerGames" book
Basic ComputerGames is a modern revitalization of the classic “Basic ComputerGames” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments.
Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computergames and other types of multimedia programming.
* Graphics: 2D and 3D, OpenGL and D3D.
* Controls: Keyboard, mouse, joystick, gamepad...
* Sound and music.
A Julia chess programming library. This package contains various utilities for computer chess programming. There are functions for creating and manipulating chess games, chess positions and sets of squares on the board, for reading and writing chess games in the popular PGN format (including support for comments and variations), for creating opening trees, and for interacting with UCI chess engines. The library was designed for the purpose of doing machine learning experiments in computer chess, but it should also be suitable for most other types of chess software.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki