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A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Friendly Object-Oriented Game Library , 2DJava Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
This is a java library to give a setup similar to actionscript for easy development of javagames. It is intended to be similar to actionscript, not the same.
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SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
ThunderGraph is another java charting library intended to draw 2D graphs. Additionally, it contains a package that presents a live component implementing zoomable, scrollable and 'hintable' graph. Written for JDK 1.1+, it may be used in MS IE applets.