Showing 2 open source projects for "wrap"

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    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. Meanwhile, libshaderc exposes a stable API that allows developers to programmatically compile shader strings into SPIR-V modules within graphics engines and tools. ...
    Downloads: 5 This Week
    Last Update:
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  • 2

    giwth

    Implement tests using nested Given, When, Then

    Tests written with commented GIVEN, WHEN and THEN regions can be transformed by actually wrapping code within basic blocks called issues. This can occur in a nested fashion. Start with Test|TEST, that can wrap any issue. Given|GIVEN can wrap Given|GIVEN, When|WHEN; or Then|THEN issues. When|WHEN can wrap When|WHEN or Then|THEN issues. Then|THEN can only wrap Then|THEN issues. The Kotlin implementation supports 'suspend' functions: for any issue, there are two ("suspendable" and "nonsuspendable") kinds, that can be toggled between, while in the same foremost issue. ...
    Downloads: 0 This Week
    Last Update:
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