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...The library can be used by multiple threads at once. Each thread is assumed to load the library from a different lua_State. Luv will create a unique uv_loop_t for each state. You can't share uv handles between states/loops.
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.