Showing 4 open source projects for "bitmap drawing"

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  • 1
    Capturable

    Capturable

    Jetpack Compose utility library for capturing Composable content

    A Jetpack Compose utility library for converting Composable content into Bitmap image. In the previous View system, drawing Bitmap Image from View was very straightforward. But that's not the case with Jetpack Compose since it's different in many aspects from previous system. This library helps easy way to achieve the same results.
    Downloads: 0 This Week
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  • 2
    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    cgl is a compact, header-only C graphics library for 2D drawing operations using software rendering. Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies...
    Downloads: 7 This Week
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  • 3
    BlurKit

    BlurKit

    The missing Android blurring library

    ...BlurKit is an extraordinarily easy-to-use and performant utility to render real-time blur effects in Android. BlurKit is faster than other blurring libraries due to a number of bitmap retrieval and drawing optimizations. We've been logging benchmarks for the basic high-intensity tasks for a 300dp x 100dp BlurView.
    Downloads: 0 This Week
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  • 4

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
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