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CSChessControls contains chess controls for Windows Forms Application. Sourcecode is open and free to use. Developed in C#.Avaliable controls are ; ChessBoard , CapturedPiecesControl, ChessTimer, FischerTimer
Collection of web controls. Its an ActiveX based web control support and current version supports Windows Media Player, Real Player, QuickTime Player, VLC player and Flash player.
iterator is developed to provide an easy way (at least I hope so) to iterate over nested collections of objects. It supports iteration with nesting level more than 2. It is developed in a way to be compliant with most stl containers and algorithms.
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The C Expression Engine provides a robust collection of functions and structures that give users the ability to parse and evaluate various types of expressions.
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
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Qpnc is a high level library developed using the Qt4 framework. It provides a set of data containers and operation abstracts used to declare a set of numerical computations, witch in turn are automatically executed in a parallel fashion.
Structure in C# designed for quick validations of strings using "shortcuts". Given a dictionary of valid results, this structure can validate a needle using "shortcuts". Shortcuts allow the needle to skip letters or words, good for typos or acron
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
This C++ and Qt based project provides an easy way to control the step motor boards PAO-3M and SMK-4M-4A from Grummes Elektronik GmbH from within your own application. Interfacing is done using the LPT parallel port.
c++ interface for the Microsoft Windows API. Please note this is alpha quality software undergoing development. Developers interested in the sourcecode are advised to check out the latest copy from the SVN repository.
Moved to GITORIOUS: http://gitorious.org/tinythread
TinyThread++ is a minimalist, portable threading library for C++. It is modeled after the current C++0x standard (draft), implementing a subset thereof, and acts as a simple replacement library for compilers that lack support for C++0x.
The Application Server Development Library is a generic component modules library for application server/services & software development on the Windows & Linux & BSD platforms. It can be used for rapid developing network application and generic software.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
ezUser is a simple framework for adding user authentication and registration to your PHP website.
Simply include ezUser.php in your project and a single line of code will enable your site to accept user registrations and logins. That's it!
Some stuff for use with Silverlight & WPF: Mostly related to MVVM and WCF RIA Services. This library is *not* being actively developed anymore. In my spare time, I'm still developing further on the WPF side, because of a project I started 2008/2010. But I rarely push my updates to this Lib.
Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.