Showing 140 open source projects for "audio"

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  • 1
    HTML5 Demos and Examples

    HTML5 Demos and Examples

    Collection of hacks and demos showing capability of HTML5 apps

    HTML5 Demos and Examples is a classic collection of HTML5 experiments and demonstration files created to show the capabilities of modern web APIs and browser technologies during the rise of HTML5. The repository is an archive of interactive examples—ranging from canvas tricks to video, audio, drag-and-drop, WebSockets, and more—that illustrate how HTML, CSS, and JavaScript can combine to build rich, browser-centric experiences without plugins. Each demo is a self-contained piece of code you can open, explore, and learn from, and the collection was curated to help developers grasp emerging standards at a time when HTML5 was gaining traction and not yet ubiquitous. ...
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  • 2
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase allows the community to contribute fixes, mods, and compatibility improvements.
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  • 3

    ftdetector

    File type detector library

    ...It uses hash tables to make the detection of a file type as fast as possible. The signature and mime types lists are stored at simple user-friendly files. This file type detector supports a lot of formats (image, archive, text, documents, audio, video, fonts and others). It also includes Microsoft OLE compound file types. The detector's algorythm has special features to detect text file types like (HTML, XML, JSON, etc.) and text file UNICODE charsets by using their BOMs (Byte order marks). Its small simple interface can be used at the most popular platforms.
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  • 4

    Wheefun Computer Prototyping Kit

    A Toolkit for Designing Computers

    ...The ability to do this is useful because a) it allows for tinkering far before physical implementation of the design is. In addition to a strong core, WFCPK will also include modules emulating various processors (e.g., the MOS 6502 and the Zilog Z80) as well as the Video-Audio Interface (a custom VGA-compatible display and audio controller). The VAI is designed to fit within an FPGA to be integrated into real designs. This library is licensed under the GPLv3 but also includes the classpath exception so that proprietary software can be linked against it required.
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    Phaser 3 Webpack Loader

    Phaser 3 Webpack Loader

    Asset loader for Phaser + Webpack.

    Phaser Webpack Loader is a plugin that streamlines the process of loading game assets in Phaser projects using Webpack. It facilitates parallel asset loading and integrates with Webpack's module system for efficient game development.
    Downloads: 0 This Week
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  • 6
    FluidSynth

    FluidSynth

    A real-time SoundFont software synthesizer

    A real-time software synthesizer based on the SoundFont 2 specifications. It can be used for live audio synthesis of MIDI events or for rendering MIDI files to disk, using SoundFont instruments. It can also be embedded in other applications. This is not a application with a graphical user interface, however there are several GUI applications which utilize FluidSynth.
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    Downloads: 106 This Week
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  • 7
    SDL2 for AmigaOS 4

    SDL2 for AmigaOS 4

    Simple DirectMedia Layer 2.0 port for AmigaOS 4

    *** New home: https://github.com/AmigaPorts/SDL *** This is a port of SDL 2.0 for AmigaOS 4. Some parts were recycled from older SDL 1.2 port for AmigaOS 4, such as audio and joystick code. Features: - Based on version 2.0.7 - 2D renderers: compositing, OpenGL (MiniGL) and software - OpenGL 1.x context using MiniGL - OpenGL ES 2.0 context (beta)
    Downloads: 2 This Week
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  • 8
    AndroidAudioRecorder

    AndroidAudioRecorder

    A fancy audio recorder lib for Android. Supports WAV format at 48kHz

    A fancy audio recorder lib for Android. Supports WAV format at 48kHz.
    Downloads: 0 This Week
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  • 9
    aeneas

    aeneas

    Automagically synchronize audio and text (aka forced alignment)

    aeneas is a Python/C library and a set of tools to automagically synchronize audio and text (aka forced alignment). aeneas automatically generates a synchronization map between a list of text fragments and an audio file containing the narration of the text. In computer science this task is known as (automatically computing a) forced alignment.
    Downloads: 7 This Week
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  • 10
    AndroidAudioConverter

    AndroidAudioConverter

    Convert audio files inside your Android app easily

    Convert audio files inside your Android app easily. This is a wrapper of FFmpeg-Android-Java lib.
    Downloads: 0 This Week
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  • 11
    Play line by line with audio on page, demo: http://q3world.sourceforge.net
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  • 12
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  • 13

    jfugue2me

    The adaptation of JFugue library for J2ME

    It allows you to use JFugue-2.1 API to program music on MIDP 2.0, CLDC 1.1 compatible mobile devices. It's easy to use, like this code to play C-major scale: Player player = new Player(); player.play("C D E F G A B"); It's all based on JFugue-2.1 sources, so go to http://www.jfugue.org for more information.
    Downloads: 0 This Week
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  • 14
    This project has moved to https://github.com/lipnitsk/libcue
    Downloads: 0 This Week
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  • 15
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  • 16
    go-rock-libraries-showcases

    go-rock-libraries-showcases

    Comprehensive tutorial that integrates blogs, examples, audio, video

    ...It is designed for learners who have already finished Go, and want to deepen their skills by exploring real-world libraries that are popular and highly regarded in the Go ecosystem. The course uses a “three-in-one” approach: blog posts, code examples, and audio/video lectures are combined to explain each library in practical context. The README explains that the motivation is the sheer number of powerful libraries that many developers do not have time to evaluate, so the course highlights a subset of “rock star” libraries and shows how to use them effectively. The basic information section lists the instructor, prerequisites (basic Go ability, preferably completion of the fundamentals course), and the development environment: Go 1.2–1.4, Sublime Text 3, and macOS 10.9–10.10.
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  • 17

    ArduinoRCLib

    Library for Arduino based R/C equipment

    A library containing functions for building Arduino based R/C equipment like transmitters, receivers and flight controllers.
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  • 18
    LibBWEntrainment

    LibBWEntrainment

    Extensible Brainwave Entrainment library for Java

    LibBWEntrainment is a Free and Open Source Brainwave Entrainment Library for Java. *** It is not a standalone application. *** The library is very flexible, allowing different types of renderers (isochronic, binaural, ...) as well as multiple output devices (speakers, file, socket or even screen), and it can easily be ported to other languages because it doesn't use any proprietary Java feature. Current features: -Javadoc and examples -Extremely lightweight, yet flexible -Easy to...
    Downloads: 0 This Week
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  • 19
    libmidifile

    libmidifile

    A library for reading and writing standard MIDI files

    This library provides functions for reading and writing standard MIDI files. It was originally written by Tim Thompson <tjt@nosuch.com>. It has been modified and corrected by Piet van Oostrum <piet@cs.uu.nl>. I have made some minor changes to it in order to work properly with GCC.
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  • 20

    Tygamusic

    A pygame music lib.

    This lib was produced while I was programming an other program/game. I was tired of pygame's bad system of handling playlists and the management of music in general. With this lib I want to create an layer that allows you to interact with the music, how you would expect it. Currently featuring: -Playlist -Normal pausing and resuming (played time isn’t lost when new song is loaded) -Automatic recognition of songs and adding them to a separate list
    Downloads: 0 This Week
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  • 21
    Marsyas (Music Analysis, Retrieval and Synthesis for Audio Signals) is a framework for developing systems for audio processing. It provides an general architecture for connecting audio, soundfiles, signal processing blocks and machine learning. Source code at SF is outdated! Marsyas is now hosted at GitHub: https://github.com/marsyas/marsyas Downloads are now provided at Bintray: https://bintray.com/marsyas
    Downloads: 0 This Week
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  • 22

    WebMod

    Web Module Audio Player

    This project has been moved to github: https://github.com/tenry92/webmod
    Downloads: 0 This Week
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  • 23
    JAAD
    JAAD is an open-source AAC decoder and MP4 demultiplexer library written completely in Java. It is platform-independent and portable.
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  • 24

    Rpg.NET

    Performance enhancement API for RPG Maker XP, VX, VXA.

    Rpg.NET is an API built using the .NET Framework for both improving performance and enhancing the RPG Maker series (XP, VX, and VXA). Contained within are various functions and classes that extend the ability of RPG Maker in areas such as graphics, audio, and Windows API interop. Included is a Ruby script that is the wrapper around the library, so it can be used as any other script within your game.
    Downloads: 0 This Week
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  • 25

    TinyOAL

    TinyOAL has moved to Github

    TinyOAL has moved to Github: https://github.com/Black-Sphere-Studios/tinyoal
    Downloads: 0 This Week
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