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Friendly Object-Oriented Game Library , 2D JavaGame Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
i18n4java is an I18N framework for Java to change the way how strings are internationalized. This framework is inspired by QT's I18N framework and uses all features of Java's L10N to get a tiny and clean framework which helps to write clean code.
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ThreeTen provides a modern date and time library for Java and is the reference implementation for JSR-310. It includes many of the lessons of the Joda-Time project and aims to standardise date and time concepts in computing. Code now integrated into OpenJDK, this project is archived.
op4j is a developer happiness tool. Its aim is to reduce the amount of similar lines of code needed to do every day tasks in our code by providing an operator chaining tool to perform easy iterations on lists, OGNL evaluation, data type conversion...
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
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Library of annotations and boiler plate code to connection hibernate annotated objects that represent data tables with SWT Widgets; with the goal of rapid CRUD operation capabilities through an SWT GUI. The project goals maybe expanded in the future.
...Please switch to https://sourceforge.net/projects/corn-gate.corn.p/ link for the project.
Simple Remoting is an alternative SOA library which uses JSON instead of XML as its messaging format. Converting popular java object types like POJO, Spring and EJB to services can be done within minutes without any code change on existing classes.
This project manages program (usually web) flow and web page /web component generation. Currently this project is only integrated with Tapestry 4. However, the code is separated out and implementing different web UI frameworks should be possible.
A C/D/Java style programming language with built in support for concurrent programming (microthreads, actor model). It is implemented as a LLVM front end to allow for native X86 high performance code generation.
LIEL (Language Independent Extension Library) is a language-agnostic library containing solutions to various programming problems and extending the capabilities of existing frameworks and code libraries.
ooc is an object-oriented programming language which is implemented with a source-to-source translator to pure C99. It supports classes, abstract functions, foreach, ranges, etc. It intends to be modern, modular, extensible, yet simple and fast.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
...You should use software implementing the latest versions of the WITSML standard. See http://www.witsml.org/ and http://www.jwitsml.org for more info ******
This is an SDK for developing WITSML Java clients (version 1.2, 1.3, and 1.4).
The code contains everything you need to easily connect and retrieve data from a WITSML server.
More information (tutorial etc) can be found here: http://www.jwitsml.org
This project enables Java applications to access detailed information about the host on which the JVM is running. This code was originally developed to run on a billion $ company's Grid System for host detection, and is now being released publicly.
Simple JNI (SJNI) is a neat wrapper for Java Native Interface. The aim of the project is to minimize hassle necessary to get going with JNI. Minimize number of lines of code written, while maximizing functionality and keeping your code error-proof.
A shell for the layout manager GroupLayout. It allows to control components' placement using simple 2-dimensional textual schemes. Such approach to GUI creation removes the problem of representing a 2-dimensional GUI by 1-dimensional code.