Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Innovative and practical general-purpose multi-paradigm language
The Ring is an Innovative and practical general-purpose multi-paradigm language. The supported programming paradigms are Imperative, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested structures, and Natural programming. The language is portable (Windows, Linux, macOS, Android, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be Simple, Small, Flexible and Fast.
Interpreter and compiler for the Seed7 programming language.
Interpreter, compiler, libraries, documentation and examples for the Seed7 programming language. Seed7 is a general purpose programming language. It is a higher level language compared to Ada, C/C++ and Java. In Seed7 new statements and operators can be declared easily. Functions with type results and type parameters are more elegant than a template or generics concept. Object orientation is used where it brings advantages and not in places where other solutions are more obvious. Seed7 spares no effort to support portable programming. Several driver libraries assure that the access to operating system resources such as files, directories, network, clock, keyboard, console and graphics are done in a portable way. Although Seed7 contains several concepts from other programming languages, it is generally not considered a direct descendant of any other programming language.
Framework für Numerische Rechnungen
NumeRe: Framework für Numerische Rechnungen is a framework written for Microsoft Windows(R) and released under the GNU GPL v3 for solving and visualizing mathematical and physical problems numerically. NumeRe is based upon muParser, MathGL, BasicExcel, TinyXML-2, the Boost C++-Library & the GNU Scientific Library The program's language is available in German and in English, however all commands are always in English, to suppress misuse of special characters and enhance portability across different languages. The version 1.0.9 brings the ability to translate NumeRe's language to your native language. If you are interested in translating NumeRe to your language, please mail the developer. If you think that NumeRe is helpful: don't hesitate and write a corresponding review here on SourceForge! Win 8.1- & Win 10-Support: https://sites.google.com/site/numereframework/project-updates/win81x64win10x64-support
now gnu-ized A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed) Rayshade is a 1990's raytracer, a great one back then (and still useful). Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. Rayshade has no GUI but as a text language it's simple and elegant. The Utah Raster Toolkit liburt is a "depends" (install before Rayshade) unless using Rayshade-Mathematica (reads raw RGB). 4.0.9 is patched for "ray4mm" to partly allow alpha channel without URT (a simple change allows chan setting in img header if used). Allows "textsurf" to do clear background textures, see ERRATA) Rayshade Quick Reference is visible on the Files page.
BCPL was designed by Martin Richards at Cambridge University (1966)
Here you will find a collection of BCPL tools I've gathered from the net, cleaned up and ported to the Atari ST. This involved fixing bugs, reducing stack usage and making the code compile in 16bit via Pure C (Turbo C for the Atari ST). Source credits include: Martin Richards - BCPL Kit http://www.cl.cam.ac.uk/~mr10/ Robert Nordier (Translated interp to C) http://www.nordier.com/ Serge Vakulenko (Translated cg/syn/trn to C) https://github.com/sergev/b I'm sure there are other names, but those are the ones on the source files. The code now compiles clean for the Atari ST, so it should work for anything else.
A compiler library for a language integrating all that is needed for completely defining whole sound/music compilations. From very basic stuff as defining oscillators etc in all their parameters up to note events and more.