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TDBF is a native dBASE III+, dBase IV and dBase 2k data access component for Delphi, BCB, Kylix, FreePascal. It allows you to create very compact database programs which don't need any special installer programs. The DB engine code is compiled right into your executable.154 weekly downloads
wsdlpull is an efficient and powerful command line utility for dynamic inspection and invocation of WSDL web services.It provides a C++ library with dynamic WSDL invocation API,WSDL parser,Schema parser and Validator and an xmlpull Parser/Serializer.32 weekly downloads
PTCPas is a free, portable framebuffer library, written in Free Pascal. It allows low-level high-speed graphics access on multiple platforms.9 weekly downloads
Object storage is clearly the simplest, most flexible, and most scalable way to store tons of unstructured content. Scality’s Zenko.io enables developers and businesses to take advantage of this simplicity, for free. Whether you're programming in Go or Java, or whether you're using existing applications for personal or shared data management, Scality’s Zenko.io is a great starting point.Advertisement
GearHead is a mecha roguelike RPG. Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race. Features include random plot generation and over two hundred mecha designs.15 weekly downloads
The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.2 weekly downloads
Hispascal - Es un proyecto para traducir el Pascal a Espańol. Con Hispascal se podrá enseńar Pascal, y las bases de la programación de una manera intuitiva. Ahora incluimos un portal de programacion didactica.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.