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Top Apps

  • Open source. Easy to use. Proven. Complete. Open source. Easy to use. Proven. Complete. Icon
    Open source. Easy to use. Proven. Complete. Icon

    End to end big data that enables you to spend less time formatting data and more time analyzing it.

    Discover HPCC Systems - the truly open source big data solution that allows you to quickly process, analyze and understand large data sets, even data stored in massive, mixed-schema data lakes. Designed by data scientists, HPCC systems is a complete integrated solution from data ingestion and data processing to data delivery. The free online introductory courses and a robust developer community allow you to get started quickly.
  • DigitalOcean - The Total Cloud Computing Platform DigitalOcean - The Total Cloud Computing Platform Icon
    DigitalOcean - The Total Cloud Computing Platform Icon

    Our platform was built with simplicity at the forefront, so developers can build and deploy with ease.

    DigitalOcean's predictable format removes infrastructure friction and allows developers more time to build software customers love. Easily deploy, manage, and scale applications of any size. DigitalOcean also provides the support you need with hundreds of in-depth tutorials and an active online community.
  • AssaultCube Reloaded Icon

    AssaultCube Reloaded

    A fun realistic multiplayer free-and-open-source first-person-shooter!

    A mirror of releases is here.

  • Platinum UPnP Icon

    Platinum UPnP

    NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)

  • RenderTools Icon

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.

    Downloads: 0 This Week Last Update: See Project
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