Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io A real time audio synthesis engine, and an object-oriented programming language specialised for music. SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
6Vertex is an Objective C/Cocoa application (and standard C functions) for computing and visualizing matrix models generated with the 6-vertex model for computing boundary shapes and phase transition shapes for differently weighted vertices.
A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
SCRAPIE stands for Source Code Reuse (as opposed to class and/or method level reuse), Abstraction, Polymorphism, Inheritance, and Encapsulation. This language is the glue that will solve a number of problems with collaborative productivity.
Cross-platform subtitle conversion, creation, and authoring tool.
XciteBike is an attempt to bring the fun of playing the original NES title, Excitebike, to as many computer architectures as possible while implementing new online gameplay. The game core will be programmed in Objective-C using SDL for graphics and inpu