A resource editor for the Mac OS.
The project comprises numerous binaries, supporting 68k, Classic PPC, Carbon/Cocoa PPC and Cocoa on Intel. It supports dynamically loaded CFM or MachO plug-ins to edit resources, and is easily extendible by third parties.
A game in which players program and design robots to battle with each other. Based on the original Mac game by David Harris and Lucas Dixon.
The Mac OS X Port of analog which has been specially rewritten into ObjC code to take advantage of Cocoa. The rewrite will also incorporate new features not found in the console version. Includes a graphical interface, support for XML property lists. .
The Desktop Connection Library (DCL) is a multiplatform long-term project aimed at replacing Apple's Libraries and Applications to connect to and transfer data with Newtons. Recent development focused on POSIX but it was compiled for MacOS 9 and Windows.
Gnutopia framework for agent based environment simulation software that can be used for projects as far apart as academic artificial life simulations to game like interfaces.
The iMovie Plugins project aims to foster independent plugin development, provide a community to support aspiring iMovie developers, and deliver high-quality, free plugins for a high-quality, free program.