A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
The Debug Assistant Library (DAL) is an assistant library for debugging, across platforms with uniform interface.
The Mac OS X Port of analog which has been specially rewritten into ObjC code to take advantage of Cocoa. The rewrite will also incorporate new features not found in the console version. Includes a graphical interface, support for XML property lists. .
This is an attempt to port the CIS Benchmark tool (http://cisecurity.org/index.html) to OS X from its Linux implementation. This project is working on taking the source from the Level 1 Linux implementation, written in Perl, and porting it to OS X. The
Crosos is a SubLinux Distribution
Crosos is a open-source OS. It is based on the Linux Kernel and mostly uses the same code in Ubuntu (but it has been derived from Debian)
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.