LuaBinaries is a distribution of the Lua libraries and executables compiled for several platforms.
A fast, powerful and adaptable GUI solution
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
IUP is a portable toolkit for building graphical user interfaces. It offers a configuration API in three basic languages: C, Lua and LED. IUP purpose is to allow a program to be executed in different systems without any modification.
Embedded C/C++ Web Server
Civetweb is a small footprint HTTP Server with optional Lua and SQLite support written in C. It can be embedded into C/C++ applications or used as stand alone web server for Windows, Linux, BSD or Mac-OS. This project is based on the Mongoose web server, but maintains the MIT license and is free from GPL licenses. Installation Guide https://github.com/civetweb/civetweb/blob/master/docs/Installing.md Contributions are welcome and encouraged. The official source code is at https://github.com/civetweb/civetweb Problems may be reported at https://github.com/civetweb/civetweb/issues Use the "Civetweb" Google groups for questions and discussion https://groups.google.com/d/forum/civetweb
CD (Canvas Draw) is a platform-independent graphics library. It is implemented in several platforms using native graphics libraries: Windows (GDI) and X-Windows (XLIB). The canvas is an abstract surface that can be a window, an image or a metafile.
Agena is an interpreted procedural programming language.
Agena is a new easy-to-learn procedural programming language suited to be used in scientific, mathematical, scripting, networking, and many other applications. Binaries are available for Solaris, Windows, Linux, OS/2, Mac OS X, Raspberry Pi and DOS.
IM is a toolkit for Digital Imaging. IM is based on 4 concepts: Image Representation, Storage, Processing and Capture. The main goal of the library is to provide a simple API and abstraction of images for scientific applications.
Portable Ubuntu Linux for Scientific Computing
Released August 22, 2013 Lubuntu Blends: Biochemistry 13.04 (Raring) v5.44 Linux Kernel Image 3.8.0-29 Lubuntu Blends are pre-installed Wubi disk image remixes of Ubuntu and Debian Science meta packages, A custom boot loader allows installations to be copied and automatically booted from most external or USB flash drives. Once up and running, use earlier Lubuntu Remix README instructions here until documentation is updated. https://sourceforge.net/projects/portable-linux/files/ Installation 1. Download the Wubi installer http://releases.ubuntu.com/saucy/wubi.exe 2. Install any flavor of Ubuntu. 3. Swap out the root.disk with the ones provided here. Overview LAMP stack running on localhost (127.0.0.1). Scientific, productivity & media packages include R (Rattle Data Miner), GridEngine, Condor, cooperative computing tools, WINE, LibreOffice, Evolution, Clinica, Neuro Debian Desktop, PsycoPy, OpenVibe, 3DSlicer, Paraview, Openshot. Cheers, Gregory Remington
LuaGL is a library that provides access to all of the OpenGL funcionality from Lua script language.
The Video Annotation and Reference System (VARS) is a software interface and database system that provides tools for describing, cataloging, retrieving, and viewing the visual, descriptive, and quantitative data associated with video.
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
This project has moved to http://luaforge.net/projects/lua-wow
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
Tools for the generation of content identification records. Examples of tool usage for the creation of file databases included.
A lightweight C++ component platform for soft real-time systems.
With the new name comes a new sourceforge address - go to https://sourceforge.net/projects/enginesofwar/ to find this project now!
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
This is the game of the german irrlicht community. See http://www.irrlicht3d.de/ for further information.
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
Lua Console User Interface aims to provide a framework to build console based applications using the Lua language.
LuaRocks is a deployment and management system for Lua modules. It allows you to install Lua modules as self-contained packages called "rocks", which also contain version dependency information.
Lugre is a crossplatform gamedev framework/library with Lua-bindings for Ogre3d and several other utils. It started as a library of code shared across several projects.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
An operating system for smart neuroprosthetics
NeuroOS aspires to become a universal Brain-Computer Interface (BCI) operating system for implanted or attached neuroprosthetics in the form of smart autonomous micronodes. The OS will be a platform to run neuroenablement software. Uses could include reading electrophysiological sensors, operating actuator devices, biofeedback and rehabilitation applications, etc.