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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.14 weekly downloads
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.4 weekly downloads
IrrLua - A Lua front end to the Irrlicht game engine5 weekly downloads
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.2 weekly downloads
Kart racing game featuring characters from My Little Pony.2 weekly downloads
SceneEngine is an Open Source platform independent 3D Production solution. Mesh creation, deformation, texturing and rendering are some of the features implemented by the SDK. SceneEngine includes a 3D modeling and texturing application named CrackArt.1 weekly downloads
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.1 weekly downloads
liblzg is a minimal implementation of an LZ77 class compression library. The main characteristic of the library is that the decoding routine is very simple, fast and requires no memory.1 weekly downloads
nua is an another implementation of the numerical recipes for lua language.1 weekly downloads
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A 3D rendering / entity engine
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
Lua module to send MIDI data to MIDI synths and other devices.
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Open Continuous Music Controllers
OpenHTTPD is an implementation of HTTP/1.1 with focus on extreme reliability and speed as proxy for http based web applications. It uses dynamic caching for and user defined cache manipulation to boost even complex web applications.
Pulmo, a game where your a jellyfish!
Randomedia is an action game developed in Argentina, in C++ and Lua. A game with sheeps, aliens, other weird stuff. Very old code (2003).
Tools base on Irrlicht and IrrKlang API for creating RPG games. This project was also inspired by Enterbrain RPG Maker.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.