CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files. Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
[ITA] Distribuzione italiana dell'editor di testo SciTE. Include l'originale versione di SciTE (tradotto in lingua italiana), una collezione di tools utili per il trattamento dei file di testo, documentazioni e molto altro... Attenzione : visita http://www.redchar.net per conoscere il nuovo hosting che ospita il progetto RSciTE. RSciTE non utilizza più SourceForge come hosting.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
The mistletoe parser library.
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
libguiex is a platform independent embedded GUI system used in game,it uses xml to manage the ui widget and script such as lua to respond the event.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
C/C++ steering behaviour library (AI) with Lua scripting for games and simulations.
Larinu is a dynamic role playing engine. It strives to offer open ended infinite game play.
A fast and lean render engine with multiple renderbackends
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
NovoRadix is a wrapper for Win32, Direct3D9, DirectInput8, Lua (http://www.lua.org/), the audiere sound library (http://audiere.sourceforge.net/) and a custom resource manager to be used as a foundation for a game.
Kirin3D is an advanced terrain editor and world editor all in one, designed specifically for 3D game development and the easy integration into existing 3D engines.
little games suite framework
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
Game Creation Framework-Tool
Raisin is an easy to use framework that helps develop your games by do the things that is the same for every game, and leaves anything else up to you.
This project use OGRE3D graphic module, Havok Physics, RakNet and OpenAL. Make a MMO game framework.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections