A Logo programming environment for Microsoft Windows
A Logo programming environment for Microsoft Windows operating systems. FMSLogo (contrasted with other Logo dialects) has an easy-to-use GUI that encourages learning, especially for young children. FMSLogo was once called MSWLogo.
A Logo interpreter and programming environment specialized for schools
A Logo interpreter and programming environment specialized for schools. It is a revised version of XLogo, published on http://xlogo.tuxfamily.org/. The Logo dialect is almost the same as Xlogo's, but some Logo commands were reimplemented to fit with the new programming environment and workspace. Some commands which were buggy in the original XLogo have been fixed. The interpreter works now more efficient due to the usage of more suitable data structures. The output of turtle graphics is now smoother and more appealing due to different rendering settings. Various features have been added to support better user experience and satisfaction in schools. @Translations: The new GUI parts are available in * English * German * French * Italian If you would like to make the application available in your language and if you would like to contribute, please contact us. * * * * * * * * * * * News * * * * * * * * * * The X4S Manual is now available on the files page.
Liogo is a Logo Compiler for .NET. Liogo compile Logo files to .NET IL EXE or DLL. So, Liogo result could be launched directly on Windows and, via Mono runtime, on Linux. Last, with Liogo you can mix Logo code with C#/VB.NET code.
MSWLogo Castellano. Version traducida al castellano del conocido MSWLogo de softronix. Tras varios ańos desaparecido, hemos recuperado los fuentes y los binarios originales para todo el publico hispano. Welcome to spanish MSW Logo.
Lhogho is planned to be a modern implementation of the Logo programming language providing reasonable compatibility with older Logos, 3D graphics in real time and user-friendly OOP support.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
A text-based game written in FMSLogo. Requires FMSLogo from fmslogo.sourceforge.net to run. The game puts you in charge of a growing empire that grows in size until, under your leadership, it builds a wonder!
Logo command and construct library for Java. Intended as a tool for teaching novice programmers the Java language and object orientation.
It is the primary goal of this project to develop an online LOGO utility using the standard JAVA AWT and Swing capabilities. The general implementation will be based on the UCBerkeley LOGO (UCBLOGO) which includes the graphical displays and LOGO intepre
It is fashions for a platform of game HW2
Powerful, professional implementation of Logo.
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
New-Start is a software program and will be an orginization that not only donates money to poor families and businesses, but lets them keep half. This software will be the base for this.
Projeto para desenvolvimento de softwares e hardware para o robo Monty (PIC 16F84).
A C# implementation of LOGO which allows to reproduce many real world (complex) phenomena governed by local rules like traffic jams, gas diffusion, aggregation and percolation, ant systems and biological systems in general.
Simple Logo is a small and very basic Logo interpreter intended to be used as an educational tool, to allow children to learn a simple programming language.
Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
A implementation of the educational programming language Logo, along with a turtle graphics API designed to run inside modern web browsers.
UCBLogo compatible logo written in C++ using as much of boost as possible. Written using TDD while working through the actual UCBLogo manual and example programs.
So-Si-So (Social Simulation of Solidarity) is an agent-based modeling platform dedicated to study how solidary behaviors between agents may interact with the dynamics of some shared natural resources.