ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
A portable and efficient wrapper for the Generic Constraints Development Environment (GECODE) library to Common Lisp. Provides a high level interface and a low level interface. Additionally, it provides an interface to the music environment OpenMusic.
Project status: dead (you really don't want to use it!). Please see the new Common Lisp Qt bindings, like CommonQt, cl-smoke, EQL (Embedded Qt Lisp)
Simple and complete bignum C library
bigz is the continuation of an old BigNum project that started its life as a joined INRIA & Dec project in 1989. The current version includes many fixes and improvements. Although not as efficient as, say, gmp, it is very small, reasonably efficient and extremely portable.
Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.
Nimh Libs is a distribution of libraries made by Nimh Labs that aren't worth their own project, but are worth checking out.
s2html is a C/C++/Java/Lisp HTML source code converter.
s2html is a very simple C/C++/Java/Lisp HTML source code converter. It uses embedded CSS to format your code. Many other formatters exist, this one started its life back in 1983 as my very first C program.
Lisp interpreter for the PSP + UNIX-clones.
This is a Lisp interpreter which will eventually be ANSI standard compliant. It currently compiles for UNIX-clones and the PSP, it has no external dependencies, with the garbage collector and numeric library and all other components being home made, from scratch. Working so far: * Automatic precise garbage collector. * Procedural macros. * Computer algebra library * A bunch of useful primitives. * A fairly small, but useful standard library. In the PSP build, the following additional features are available: * Some primitives for graphics on the PSP. --- The PSP has no decent hot-swappable coding language, and it can't multi-task. Therefore, this interpreter supports Emacs-like multi-tasking on the PSP. See: Several frames+windows each running their own lisp program from a single core.