A planetarium software that shows a 3D simulation of the night sky
Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulae and others things like ground, landscape, atmosphere, etc.
3D game engine (more powerful redesign of the Cube engine) and FPS game
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
Graphic Live Mixer
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Compile : https://sourceforge.net/p/glmixer/Source/HEAD/tree/trunk/README.txt Demos : https://vimeo.com/glmixer
Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
Hardcore 3D space shooter with spaceship upgrade possibilities.
AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
Open source FPS/RTS Game
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
Zombie survival on a city wide scale!
Revelade Revolution is an open-source First Person Shooter (FPS). The game features fast-paced gameplay in both multiplayer and single player modes. Players are faced against swarms of zombies who have recently over taken the city and are slowly spreading across the world. Join up with other survivors as you battle not only zombies but other survivors looking to take the little resources you have.
XNavigator is a Virtual Earth browser and viewer for http://osm-3d.org
XNavigator is the online viewer for the OpenStreetMap Globe at http://osm-3d.org and much more. It is an interactive 3D viewer and integrated client for exploring virtual city and landscape models. A wide range of interaction and navigation possibilities makes it easy to visualize and analyze very detailed virtual urban environments. XNavigator is the first application that supports the Web3DService (W3DS) service interface.
shell, vulnerabilities, errors, bugs
w3af discovery errors, bugs, vulnerability in the framework of http://www.e-mudhra.com/
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
support for legacy OpenGL in core profiles
The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles.
A 3D scene editor for Ogre in Purebasic
Arkeos Scene Editor 3D is a scene editor for creating game with Ogre 3D. It's created with Purebasic.
CM Game Development Kit
The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Program for drawing 3D surfaces from parametric equations
Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
Portable ZX-Spectrum emulator based on UnrealSpeccy 0.37.3 by SMT
Portable ZX-Spectrum emulator supports Z80 128K (Pentagon) AY/YM, Beeper, Beta Disk, Tape, Kempston Joystick/Mouse, Snapshots, Replays. Supported formats: sna, z80, szx, rzx, tap, tzx, csw, trd, scl, fdi, zip. Created to be ported to many platforms such as Windows/Linux/Mac/Symbian/Dingoo A320/Android/iOS/PSP/Raspberry Pi, ...
hlbsp is an attempt to create a freely available cross platform renderer for the BSP file format of the GoldSrc Engine used by Valve to power HalfLife and its mods.