A planetarium software that shows a 3D simulation of the night sky
Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulae and others things like ground, landscape, atmosphere, etc.
3D game engine (more powerful redesign of the Cube engine) and FPS game
Graphic Live Mixer
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Compile : https://sourceforge.net/p/glmixer/Source/HEAD/tree/trunk/README.txt Demos : https://vimeo.com/glmixer
0 A.D. is a free, open-source, cross-platform real-time strategy game.
0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Vega Strike is mod ready and network playable.
Open source FPS/RTS Game
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
Hardcore 3D space shooter with spaceship upgrade possibilities.
AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
support for legacy OpenGL in core profiles
The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It tries to bring back the following key concepts of the fixed-function pipeline: * specification of vertices and attributes in immediate mode fashion * specification of perspective, modeling and viewing matrices in immediate mode fashion * matrix stack operations in immediate mode fashion * control over a subset of fixed-function features This does not imply that rendering performance is compromised using the reenabled legacy OpenGL features. The glVertex library will map the legacy features to the fast paths available in the OpenGL core profile. As a welcome side effect, the creation of vertex buffer objects (VBOs) and GLSL shaders is much simplified. The glVertex framework is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.
Vehicle simulation with freedom of movement on large map (5x5km).
Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation). Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds. Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps from my World Editor app: https://www.youtube.com/watch?v=7YOlTLTLCwU
The Ogre adaptation of Vega Strike. This has been ages in the making and is still in an early alpha state.
realtime 3d surface rendering library
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
An arcade shooter game with old-school gameplay delivered in a modern.
Project moved to Github: https://github.com/inequation/ac130 AC-130 is an arcade shooter game with old-school gameplay delivered in a modern style. You are a TV operator (gunner) aboard an AC-130 gunship, tasked with providing fire support to friendly troops on the ground. Inspired by the famous CoD 4 mission.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
shell, errors, vumerabilities, cras bug
w3af discovery shell, bugs, vulnerabilities inhttp://www.abast.es/aplicacionesopen
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
Performance and stability
Develop: domain secure, and performing secure Domain Name System (DNS) dynamic updates. Domain Name System Security Extensions Servlet API Package The javax.servlet.http package contains a number of classes and interfaces that describe and define the contracts between a servlet class running under the HTTP protocol and the runtime environment provided for an instance of such a class by a conforming servlet container.
Interactive geometry software for Euclidean and non-Euclidean spaces
GeomSpace is interactive geometry software for different geometric spaces. You can build your own universe of any dimension and with any geometry. You can choose Euclidean, elliptic, hyperbolic, Galilean, Minkowskii, de Sitter among other spaces.
In-flight navigation (and more) for private pilots (Linux).
1. Navigation system for private (glider) pilots. Test version runs on Linux tablets and netbooks. 3D Navigation and more functionality (RT lists, checklists, terrain). Default map is based in OpenStreetMap (http://www.openstreetmap.org/) data. A separate application (NavMapMaker) is available to create your own maps based on scanned or other digital maps. So, you may stop buying expensive digital maps. First release will be for the new state of the art Jolla mobile phone (http://www.linkedin.com/company/2649185) at the beginning of 2013. At that time NavMapMaker will also be released for Linux, WinXP, Win7 (32/64 bits). 2. Framework to develop navigation applications. Build upon PilotNavigator to create your own navigation system. Soon: experimental wind calculator and visual thermal tracker. Please respond if you want to support developing or become a tester. See Wiki for detailed information (https://sourceforge.net/p/pilotnavigator/wiki/Welcome%20to%20PilotNavigator)
An online multiplayer mech combat game for Linux and Windows
bugs, errors, shell
w3af discovery vulnerability in https://www.everis.com/global/esopen....bugs, errors, ssn , shell
We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.